Notes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2236 542714f4-19e9-0310-aa3c-eee0fc999fb1
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# Miso Notes -*- mode: outline -*-
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#
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# $Id: design.txt,v 1.4 2001/11/29 00:22:41 mdb Exp $
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# $Id: design.txt,v 1.5 2003/02/04 03:33:38 mdb Exp $
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* Notes
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Consider making MISO sufficiently sophisticated to allow the cluster stuff
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@@ -119,3 +119,21 @@ placement of exits in a scene since allowing folks to place exits to their
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houses/bldgs willy-nilly may make map generation wacky. perhaps useful
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for game designer use as well when laying things out and "surveying the
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landscape."
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* 1/14/2003
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** Ground zero
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- Render all ground and fringe tiles (unprepared) into a single offscreen
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buffer and use that to repaint the ground instead of going from the
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original tile images
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* 1/28/2003
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** Scene revamp
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- Objects without actions are largely inconsequential (in the model, they
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exist only as fqtid and coordinates)
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- Objects with actions have extra data:
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+ the action string
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+ a location and orientation associated with the object (for building
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facades this would be the entrance portal location, for "stations"
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this would be where the user stands when occupying that station)
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- Scene model is not used by anyone but the scene impl (so that more
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sophisticated models and impls can come to exist)
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