Split out the "chat name" from the rest of the visible name usage - Unfortuantely, visible name is used by various game bits as a lookup, so sometimes we want to just override the name to display in chat without affecting those lookups.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5431 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Mike Thomas
2008-10-10 01:25:18 +00:00
parent 19ac92f624
commit c4527b2524
4 changed files with 14 additions and 5 deletions
@@ -94,7 +94,7 @@ public class BodyObject extends ClientObject
}
/**
* Returns the name that should be displayed to other users and used for the chat system. The
* Returns the name that should be displayed to other users. The
* default is to use {@link #username}.
*/
public Name getVisibleName ()
@@ -102,6 +102,15 @@ public class BodyObject extends ClientObject
return username;
}
/**
* Returns the name that should be used for the chat system. The
* default is to use {@link #username}.
*/
public Name getChatName ()
{
return getVisibleName();
}
/**
* Creates a blank occupant info instance that will used to publish information about the
* various bodies occupying a place.