Spot stuff in AbjectScript.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4144 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2006-05-24 00:20:00 +00:00
parent a6746bc04f
commit c143e93554
23 changed files with 1868 additions and 0 deletions
@@ -0,0 +1,43 @@
package com.threerings.crowd.client {
import com.threerings.crowd.data.PlaceObject;
public class LocationAdapter
implements LocationObserver
{
public function LocationAdapter (
mayChange :Function = null, didChange :Function = null,
changeFailed :Function = null)
{
_mayChange = mayChange;
_didChange = didChange;
_changeFailed = changeFailed;
}
// documentation inherited from interface LocationObserver
public function locationMayChange (placeId :int) :Boolean
{
return (_mayChange == null) || _mayChange(placeId);
}
// documentation inherited from interface LocationObserver
public function locationDidChange (place :PlaceObject) :void
{
if (_didChange != null) {
_didChange(place);
}
}
// documentation inherited from interface LocationObserver
public function locationChangeFailed (placeId :int, reason :String) :void
{
if (_changeFailed != null) {
_changeFailed(placeId, reason);
}
}
protected var _mayChange :Function;
protected var _didChange :Function;
protected var _changeFailed :Function;
}
}
+20
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@@ -1,12 +1,32 @@
package com.threerings.io {
import com.threerings.util.ClassUtil;
public dynamic class TypedArray extends Array
{
/**
* Create a TypedArray
*
* @param jtype The java classname of this array, for example "[I" to
* represent an int[], or "[Ljava.lang.Object;" for Object[].
*/
public function TypedArray (jtype :String)
{
_jtype = jtype;
}
/**
* Convenience method to get the java type of an array containing
* objects of the specified class.
*/
public static function getJavaType (of :Class) :String
{
var cname :String = Translations.getToServer(
ClassUtil.getClassName(of));
// TODO: primitive types
return "[L" + cname + ";";
}
public function getJavaType () :String
{
return _jtype;
@@ -0,0 +1,27 @@
package com.threerings.presents.client {
public class ConfirmAdapter
implements ConfirmListener
{
public function ConfirmAdapter (processed :Function, failed :Function)
{
_processed = processed;
_failed = failed;
}
// documentation inherited from interface ConfirmListener
public function requestProcessed () :void
{
_processed();
}
// documentation inherited from interface ConfirmListener
public function requestFailed (cause :String) :void
{
_failed(cause);
}
protected var _processed :Function;
protected var _failed :Function;
}
}
@@ -1,7 +1,14 @@
package com.threerings.presents.client {
/**
* Extends the {@link InvocationListener} with a basic success
* callback.
*/
public interface ConfirmListener extends InvocationListener
{
/**
* Indicates that the request was successfully processed.
*/
function requestProcessed () :void;
}
}
@@ -1,7 +1,30 @@
package com.threerings.presents.client {
/**
* Invocation service methods that require a response should take a
* listener argument that can be notified of request success or
* failure. The listener argument should extend this interface so that
* generic failure can be reported in all cases. For example:
*
* <pre>
* // Used to communicate responses to <code>moveTo</code> requests.
* public interface MoveListener extends InvocationListener
* {
* // Called in response to a successful <code>moveTo</code>
* // request.
* public void moveSucceeded (PlaceConfig config);
* }
* </pre>
*/
public interface InvocationListener
{
/**
* Called to report request failure. If the invocation services
* system detects failure of any kind, it will report it via this
* callback. Particular services may also make use of this
* callback to report failures of their own, or they may opt to
* define more specific failure callbacks.
*/
function requestFailed (cause :String) :void;
}
}
@@ -1,7 +1,14 @@
package com.threerings.presents.client {
/**
* Extends the {@link InvocationListener} with a basic success
* callback that delivers a result object.
*/
public interface ResultListener extends InvocationListener
{
/**
* Indicates that the request was successfully processed.
*/
function requestProcessed (result :Object) :void;
}
}
@@ -0,0 +1,29 @@
package com.threerings.presents.data {
import com.threerings.presents.client.ConfirmListener;
public class ConfirmMarshaller extends ListenerMarshaller
implements ConfirmListener
{
public static const REQUEST_PROCESSED :int = 1;
// documetnation inherited from interfacc
public function requestProcessed ()
{
// TODO: server only?
}
// documetnation inherited
public function dispatchResponse (methodId :int, args :Array) :void
{
switch (methodId) {
case REQUEST_PROCESSED:
(listener as ConfirmListener).requestProcessed();
return;
default:
super.dispatchResponse(methodId, args);
}
}
}
}
@@ -0,0 +1,31 @@
package com.threerings.util {
public class ResultAdapter
implements ResultListener
{
public function ResultAdapter (completed :Function, failed :Function)
{
_completed = completed;
_failed = failed;
}
// documentation inherited from interface ResultListener
public function requestCompleted (obj :Object) :void
{
if (_completed != null) {
_completed(obj);
}
}
// documentation inherited from interface ResultListener
public function requestFailed (cause :Error) :void
{
if (_failed != null) {
_failed(cause);
}
}
protected var _completed :Function;
protected var _failed :Function;
}
}
@@ -0,0 +1,37 @@
//
// $Id: SpotSceneController.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.client {
import com.threerings.whirled.client.SceneController;
/**
* The base spot scene controller class. It is expected that users of the
* Whirled Spot services will extend this controller class when creating
* specialized controllers for their scenes. Presently there are no basic
* scene services provided by this controller, but its existence affords
* the addition of such services should they become necessary in the
* future.
*/
public /*abstract*/ class SpotSceneController extends SceneController
{
}
}
@@ -0,0 +1,472 @@
//
// $Id: SpotSceneDirector.java 3890 2006-02-24 19:51:11Z mthomas $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.client {
import com.threerings.util.ResultListener;
import com.threerings.presents.client.BasicDirector;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.ClientEvent;
import com.threerings.presents.client.ConfirmAdapter;
import com.threerings.presents.client.ConfirmListener;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.AttributeChangeListener;
import com.threerings.presents.dobj.AttributeChangedEvent;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.DObjectManager;
import com.threerings.presents.dobj.ObjectAccessError;
import com.threerings.presents.dobj.Subscriber;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.client.LocationAdapter;
import com.threerings.crowd.client.LocationDirector;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.whirled.client.SceneDirector;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.ScenedBodyObject;
import com.threerings.whirled.util.WhirledContext;
import com.threerings.whirled.spot.data.ClusteredBodyObject;
import com.threerings.whirled.spot.data.Location;
import com.threerings.whirled.spot.data.Portal;
import com.threerings.whirled.spot.data.SpotCodes;
import com.threerings.whirled.spot.data.SpotScene;
/**
* Extends the standard scene director with facilities to move between
* locations within a scene.
*/
public class SpotSceneDirector extends BasicDirector
implements Subscriber, AttributeChangeListener
{
private static const log :Log = Log.getLog(SpotSceneDirector);
/**
* Creates a new spot scene director with the specified context and
* which will cooperate with the supplied scene director.
*
* @param ctx the active client context.
* @param locdir the location director with which we will be
* cooperating.
* @param scdir the scene director with which we will be cooperating.
*/
public function SpotSceneDirector (
ctx :WhirledContext, locdir :LocationDirector, scdir :SceneDirector)
{
super(ctx);
_wctx = ctx;
_scdir = scdir;
// wire ourselves up to hear about leave place notifications
locdir.addLocationObserver(new LocationAdapter(null,
function (place :PlaceObject) :void {
handleDeparture();
}));
}
/**
* Configures this spot scene director with a chat director, with
* which it will coordinate to implement cluster chatting.
*/
public function setChatDirector (chatdir :ChatDirector) :void
{
_chatdir = chatdir;
}
/**
* Returns our current location unless we have a location change
* pending, in which case our pending location is returned.
*/
public function getIntendedLocation () :Location
{
return (_pendingLoc != null) ? _pendingLoc : _location;
}
/**
* Requests that this client move to the location specified by the
* supplied portal id. A request will be made and when the response is
* received, the location observers will be notified of success or
* failure.
*
* @return true if the request was issued, false if it was rejected by
* a location observer or because we have another request outstanding.
*/
public function traversePortal (
portalId :int,
rl :com.threerings.util.ResultListener = null) :Boolean
{
// look up the destination scene and location
var scene :SpotScene = (_scdir.getScene() as SpotScene);
if (scene == null) {
log.warning("Requested to traverse portal when we have " +
"no scene [portalId=" + portalId + "].");
return false;
}
// sanity check the server's notion of what scene we're in with
// our notion of it
var sceneId :int = _scdir.getScene().getId();
var sbobj :ScenedBodyObject =
(_wctx.getClient().getClientObject() as ScenedBodyObject);
if (sceneId != sbobj.getSceneId()) {
log.warning("Client and server differ in opinion of what scene " +
"we're in [sSceneId=" + sbobj.getSceneId() +
", cSceneId=" + sceneId + "].");
return false;
}
// find the portal they're talking about
var dest :Portal = scene.getPortal(portalId);
if (dest == null) {
log.warning("Requested to traverse non-existent portal " +
"[portalId=" + portalId + ", portals=" + scene.getPortals() +
"].");
return false;
}
// prepare to move to this scene (sets up pending data)
if (!_scdir.prepareMoveTo(dest.targetSceneId, rl)) {
log.info("Portal traversal vetoed by scene director " +
"[portalId=" + portalId + "].");
return false;
}
// check the version of our cached copy of the scene to which
// we're requesting to move; if we were unable to load it, assume
// a cached version of zero
var sceneVer :int = 0;
var pendingModel :SceneModel = _scdir.getPendingModel();
if (pendingModel != null) {
sceneVer = pendingModel.version;
}
// issue a traversePortal request
log.info("Issuing traversePortal(" +
sceneId + ", " + dest + ", " + sceneVer + ").");
_sservice.traversePortal(
_wctx.getClient(), sceneId, portalId, sceneVer, _scdir);
return true;
}
/**
* Issues a request to change our location within the scene to the
* specified location.
*
* @param loc the new location to which to move.
* @param listener will be notified of success or failure. Most client
* entities find out about location changes via changes to the
* occupant info data, but the initiator of a location change request
* can be notified of its success or failure, primarily so that it can
* act in anticipation of a successful location change (like by
* starting a sprite moving toward the new location), but backtrack if
* it finds out that the location change failed.
*/
public function changeLocation (
loc :Location, listener :com.threerings.util.ResultListener) :void
{
// refuse if there's a pending location change or if we're already
// at the specified location
if (loc.equivalent(_location)) {
log.info("Not going to " + loc + "; we're at " + _location +
" and we're headed to " + _pendingLoc + ".");
if (listener != null) {
// This isn't really a failure, it's just a no-op.
listener.requestCompleted(_location);
}
return;
}
if (_pendingLoc != null) {
log.info("Not going to " + loc + "; we're at " + _location +
" and we're headed to " + _pendingLoc + ".");
if (listener != null) {
// Already moving, best thing to do is ignore it.
listener.requestCompleted(_pendingLoc);
}
return;
}
var scene :SpotScene = (_scdir.getScene() as SpotScene);
if (scene == null) {
log.warning("Requested to change locations, but we're not " +
"currently in any scene [loc=" + loc + "].");
if (listener != null) {
listener.requestFailed(new Error("m.cant_get_there"));
}
return;
}
var sceneId :int = _scdir.getScene().getId();
log.info("Sending changeLocation request [scid=" + sceneId +
", loc=" + loc + "].");
_pendingLoc = (loc.clone() as Location);
var clist :ConfirmAdapter = new ConfirmAdapter(
function () :void {
_location = _pendingLoc;
_pendingLoc = null;
if (listener != null) {
listener.requestCompleted(_location);
}
},
function (reason :String) :void {
_pendingLoc = null;
if (listener != null) {
listener.requestFailed(new Error(reason));
}
});
_sservice.changeLocation(_wctx.getClient(), sceneId, loc, clist);
}
/**
* Issues a request to join the cluster associated with the specified
* user (starting one if necessary).
*
* @param froid the bodyOid of another user; the calling user will
* be made to join the target user's cluster.
* @param listener will be notified of success or failure.
*/
public function joinCluster (
froid :int, listener :com.threerings.util.ResultListener) :void
{
var scene :SpotScene = (_scdir.getScene() as SpotScene);
if (scene == null) {
log.warning("Requested to join cluster, but we're not " +
"currently in any scene [froid=" + froid + "].");
if (listener != null) {
listener.requestFailed(new Error("m.cant_get_there"));
}
return;
}
log.info("Joining cluster [friend=" + froid + "].");
_sservice.joinCluster(_wctx.getClient(), froid, new ConfirmAdapter(
function () :void {
if (listener != null) {
listener.requestCompleted(null);
}
},
function (reason :String) :void {
if (listener != null) {
listener.requestFailed(new Error(reason));
}
}));
}
/**
* Sends a chat message to the other users in the cluster to which the
* location that we currently occupy belongs.
*
* @return true if a cluster speak message was delivered, false if we
* are not in a valid cluster and refused to deliver the request.
*/
public function requestClusterSpeak (
message :String, mode :int = ChatCodes.DEFAULT_MODE) :Boolean
{
// make sure we're currently in a scene
var scene :SpotScene = (_scdir.getScene() as SpotScene);
if (scene == null) {
log.warning("Requested to speak to cluster, but we're not " +
"currently in any scene [message=" + message + "].");
return false;
}
// make sure we're part of a cluster
if (_self.getClusterOid() <= 0) {
log.info("Ignoring cluster speak as we're not in a cluster " +
"[cloid=" + _self.getClusterOid() + "].");
return false;
}
message = _chatdir.filter(message, null, true);
if (message != null) {
_sservice.clusterSpeak(_wctx.getClient(), message, mode);
}
return true;
}
// documentation inherited from interface
public function objectAvailable (object :DObject) :void
{
clearCluster(false);
var oid :int = object.getOid();
if (oid != _self.getClusterOid()) {
// we got it too late, just unsubscribe
var omgr :DObjectManager = _wctx.getDObjectManager();
omgr.unsubscribeFromObject(oid, this);
} else {
// it's our new cluster!
_clobj = object;
if (_chatdir != null) {
_chatdir.addAuxiliarySource(object,
SpotCodes.CLUSTER_CHAT_TYPE);
}
}
}
// documentation inherited from interface
public function requestFailed (oid :int, cause :ObjectAccessError) :void
{
log.warning("Unable to subscribe to cluster chat object " +
"[oid=" + oid + ", cause=" + cause + "].");
}
// documentation inherited from interface
public function attributeChanged (event :AttributeChangedEvent) :void
{
if (event.getName() == _self.getClusterField() &&
event.getValue() != event.getOldValue()) {
maybeUpdateCluster();
}
}
// documentation inherited
public override function clientDidLogon (event :ClientEvent) :void
{
super.clientDidLogon(event);
var clientObj :ClientObject = event.getClient().getClientObject();
if (clientObj is ClusteredBodyObject) {
// listen to the client object
clientObj.addListener(this);
_self = (clientObj as ClusteredBodyObject);
// we may need to subscribe to a cluster due to session resumption
maybeUpdateCluster();
}
}
// documentation inherited
public override function clientObjectDidChange (event :ClientEvent) :void
{
super.clientObjectDidChange(event);
// listen to the client object
var clientObj :ClientObject = event.getClient().getClientObject();
clientObj.addListener(this);
_self = (clientObj as ClusteredBodyObject);
}
// documentation inherited
public override function clientDidLogoff (event :ClientEvent) :void
{
super.clientDidLogoff(event);
// clear out our business
_location = null;
_pendingLoc = null;
_sservice = null;
clearCluster(true);
// stop listening to the client object
event.getClient().getClientObject().removeListener(this);
_self = null;
}
// documentation inherited
protected override function fetchServices (client :Client) :void
{
_sservice = (client.requireService(SpotService) as SpotService);
}
/**
* Clean up after a few things when we depart from a scene.
*/
protected function handleDeparture () :void
{
// clear out our last known location id
_location = null;
}
/**
* Checks to see if our cluster has changed and does the necessary
* subscription machinations if necessary.
*/
protected function maybeUpdateCluster () :void
{
var cloid :int = _self.getClusterOid();
if ((_clobj == null && cloid <= 0) ||
(_clobj != null && cloid == _clobj.getOid())) {
// our cluster didn't change, we can stop now
return;
}
// clear out any old cluster object
clearCluster(false);
// if there's a new cluster object, subscribe to it
if (_chatdir != null && cloid > 0) {
var omgr :DObjectManager = _wctx.getDObjectManager();
// we'll wire up to the chat director when this completes
omgr.subscribeToObject(cloid, this);
}
}
/**
* Convenience routine to unwire chat for and unsubscribe from our
* current cluster, if any.
*
* @param force clear the cluster even if we're still apparently in it.
*/
protected function clearCluster (force :Boolean) :void
{
if (_clobj != null &&
(force || (_clobj.getOid() != _self.getClusterOid()))) {
if (_chatdir != null) {
_chatdir.removeAuxiliarySource(_clobj);
}
var omgr :DObjectManager = _wctx.getDObjectManager();
omgr.unsubscribeFromObject(_clobj.getOid(), this);
_clobj = null;
}
}
/** The active client context. */
protected var _wctx :WhirledContext;
/** Access to spot scene services. */
protected var _sservice :SpotService;
/** The scene director with which we are cooperating. */
protected var _scdir :SceneDirector;
/** A casted reference to our clustered body object. */
protected var _self :ClusteredBodyObject;
/** A reference to the chat director with which we coordinate. */
protected var _chatdir :ChatDirector;
/** The location we currently occupy. */
protected var _location :Location;
/** The location to which we have an outstanding change location
* request. */
protected var _pendingLoc :Location;
/** The cluster chat object for the cluster we currently occupy. */
protected var _clobj :DObject;
}
}
@@ -0,0 +1,85 @@
//
// $Id: SpotService.java 3363 2005-02-22 18:54:48Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.client {
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
import com.threerings.whirled.spot.data.Location;
/**
* Defines the mechanism by which the client can request to move around
* within a scene and between scenes (taking exit and entry locations into
* account). These services should not be used directly, but instead
* should be accessed via the {@link SpotSceneDirector}.
*/
public interface SpotService extends InvocationService
{
/**
* Requests to traverse the specified portal.
*
* @param sceneId the player's current scene which is used to sanity
* check things when the request actually arrives.
* @param portalId the portal to be traversed.
* @param destSceneVer the version of the destination scene data that
* the client has in its local repository.
*/
function traversePortal (
client :Client, sceneId :int, portalId :int, destSceneVer :int,
listener :SceneService_SceneMoveListener) :void;
/**
* Requests that this client's body be made to move to the specified
* location. The user will be removed from any cluster from which they
* are an occupant.
*
* @param sceneId the id of the scene in which to change location.
* @param loc the location to which to move.
*/
function changeLocation (
client :Client, sceneId :int, loc :Location,
listener :ConfirmListener) :void;
/**
* Requests that this client start or join the specified cluster. They
* will be relocated appropriately by the scene manager.
*
* @param friendOid the bodyOid of another user or the oid of an
* existing cluster; the calling user will be made to join the cluster
* or target user's cluster, or create a cluster with the target user
* if they are not already in one.
*/
function joinCluster (
client :Client, friendOid :int, listener :ConfirmListener) :void;
/**
* Requests that the supplied message be delivered to listeners in the
* cluster to which the specified location belongs.
*
* @param message the text of the message to be spoken.
* @param mode an associated mode constant that can be used to
* identify different kinds of "speech" (emote, thought bubble, etc.).
*/
function clusterSpeak (client :Client, message :String, mode :int) :void;
}
}
@@ -0,0 +1,76 @@
//
// $Id: Cluster.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import flash.geom.Rectangle;
import com.threerings.io.Streamable;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.dobj.DSet_Entry;
/**
* Contains information on clusters.
*/
public class Cluster extends Rectangle
implements DSet_Entry, Streamable
{
/** A unique identifier for this cluster (also the distributed object
* id of the cluster chat object). */
public var clusterOid :int;
// documentation inherited from interface DSet_Entry
public function getKey () :Object
{
return clusterOid;
}
// documentation inherited from interface Streamable
public function writeObject (out :ObjectOutputStream) :void
{
out.writeInt(x);
out.writeInt(y);
out.writeInt(width);
out.writeInt(height);
out.writeInt(clusterOid);
}
// documentation inherited from interface Streamable
public function readObject (ins :ObjectInputStream) :void
{
x = ins.readInt();
y = ins.readInt();
width = ins.readInt();
height = ins.readInt();
clusterOid = ins.readInt();
}
/**
* Generates a string representation of this instance.
*/
public function toString () :String
{
return super.toString() + ", clusterOid=" + clusterOid;
}
}
}
@@ -0,0 +1,66 @@
//
// $Id: ClusterObject.java 3288 2004-12-28 03:51:29Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.OidList;
import com.threerings.crowd.chat.data.SpeakObject;
/**
* Used to dispatch chat in clusters.
*/
public class ClusterObject extends DObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>occupants</code> field. */
public static const OCCUPANTS :String = "occupants";
// AUTO-GENERATED: FIELDS END
/**
* Tracks the oid of the body objects that occupy this cluster.
*/
public var occupants :OidList = new OidList();
// AUTO-GENERATED: METHODS START
/**
* Requests that <code>oid</code> be added to the <code>occupants</code>
* oid list. The list will not change until the event is actually
* propagated through the system.
*/
public function addToOccupants (oid :int) :void
{
requestOidAdd(OCCUPANTS, oid);
}
/**
* Requests that <code>oid</code> be removed from the
* <code>occupants</code> oid list. The list will not change until the
* event is actually propagated through the system.
*/
public function removeFromOccupants (oid :int) :void
{
requestOidRemove(OCCUPANTS, oid);
}
// AUTO-GENERATED: METHODS END
}
}
@@ -0,0 +1,48 @@
//
// $Id: ClusteredBodyObject.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.whirled.data.ScenedBodyObject;
/**
* Defines some required methods for a {@link ScenedBodyObject} that is to
* participate in the Whirled Spot system.
*/
public interface ClusteredBodyObject extends ScenedBodyObject
{
/**
* Returns the field name of the cluster oid distributed object field.
*/
function getClusterField () :String;
/**
* Returns the oid of the cluster to which this user currently
* belongs.
*/
function getClusterOid () :int;
/**
* Sets the oid of the cluster to which this user currently belongs.
*/
function setClusterOid (clusterOid :int) :void;
}
}
@@ -0,0 +1,50 @@
//
// $Id: Location.java 3726 2005-10-11 19:17:43Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.io.Streamable;
import com.threerings.util.Hashable;
/**
* Contains information on a scene occupant's position and orientation.
*/
public interface Location extends Streamable, Hashable
{
/**
* Get a new Location instance that is equals() to this one but that
* has an orientation facing the opposite direction.
*/
function getOpposite () :Location;
/**
* Two locations are equivalent if they specify the same location
* and orientation.
*/
function equivalent (other :Location) :Boolean;
/**
* Locations are cloneable.
*/
function clone () :Object;
}
}
@@ -0,0 +1,133 @@
//
// $Id: Portal.java 4072 2006-04-28 01:34:02Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.io.Streamable;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.util.Hashable;
/**
* Represents an exit to another scene. A body sprite would walk over to a
* portal's coordinates and then either proceed off of the edge of the
* display, or open a door and walk through it, or fizzle away in a Star
* Trekkian transporter style or whatever is appropriate for the game in
* question. It contains information on the scene to which the body exits
* when using this portal and the location at which the body sprite should
* appear in that target scene.
*/
public class Portal
implements Streamable, Hashable
{
/** This portal's unique identifier. */
public var portalId :int;
/** The location of the portal. Typically this is a base Location (2d)
* class, but different games could use a different subclass of
* Location. */
public var loc :Location;
/** The scene identifier of the scene to which a body will exit when
* they "use" this portal. */
public var targetSceneId :int;
/** The portal identifier of the portal at which a body will enter
* the target scene when they "use" this portal. */
public var targetPortalId :int;
/**
* Returns a location instance configured with the location and
* orientation of this portal.
*/
public function getLocation () :Location
{
return (loc.clone() as Location);
}
/**
* Returns a location instance configured with the location and
* opposite orientation of this portal. This is useful for when a body
* is entering a scene at a portal and we want them to face the
* opposite direction (as they are entering via the portal rather than
* leaving, which is the natural "orientation" of a portal).
*/
public function getOppLocation () :Location
{
return loc.getOpposite();
}
/**
* Returns true if the portal has a potentially valid target scene and
* portal id (they are not guaranteed to exist, but they are at least
* potentially valid values rather than -1 or 0).
*/
public function isValid () :Boolean
{
return (targetSceneId > 0) && (targetPortalId > 0);
}
// documentation inherited from interface Streamable
public function writeObject (out :ObjectOutputStream) :void
{
out.writeShort(portalId);
out.writeObject(loc);
out.writeInt(targetSceneId);
out.writeShort(targetPortalId);
}
// documentation inherited from interface Streamable
public function readObject (ins :ObjectInputStream) :void
{
portalId = ins.readShort();
loc = (ins.readObject() as Location);
targetSceneId = ins.readInt();
targetPortalId = ins.readShort();
}
/**
* Creates a clone of this instance.
*/
public function clone () :Object
{
var p :Portal = new Portal();
p.portalId = portalId;
p.loc = loc;
p.targetSceneId = targetSceneId;
p.targetPortalId = targetPortalId;
return p;
}
// documentation inherited from interface Hashable
public function equals (other :Object) :Boolean
{
return (other is Portal) &&
((other as Portal).portalId == portalId);
}
// documentation inherited from interface Hashable
public function hashCode () :int
{
return portalId;
}
}
}
@@ -0,0 +1,69 @@
//
// $Id: SceneLocation.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.util.Hashable;
import com.threerings.presents.dobj.DSet_Entry;
/**
* Extends {@link Location} with the data and functionality needed to
* represent a particular user's location in a scene.
*/
public class SceneLocation
implements DSet_Entry, Hashable
{
/** The oid of the body that occupies this location. */
public var bodyOid :int;
/** The actual location, which is interpreted by the display system. */
public var loc :Location;
/**
* Creates a scene location with the specified information.
*/
public function SceneLocation (loc :Location = null, bodyOid :int = 0)
{
this.loc = loc;
this.bodyOid = bodyOid;
}
// documentation inherited from interface DSet_Entry
public function getKey () :Object
{
return bodyOid;
}
// documentation inherited from interface Hashable
public function equals (other :Object) :Boolean
{
return (other is SceneLocation) &&
this.loc.equals((other as SceneLocation).loc);
}
// documentation inherited from interface Hashable
public function hashCode () :int
{
return loc.hashCode();
}
}
}
@@ -0,0 +1,58 @@
//
// $Id: SpotCodes.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.whirled.data.SceneCodes;
/**
* Contains codes used by the Spot invocation services.
*/
public class SpotCodes extends SceneCodes /*, ChatCodes */
{
/** An error code indicating that the portal specified in a
* traversePortal request does not exist. */
public static const NO_SUCH_PORTAL :String = "m.no_such_portal";
/** An error code indicating that a location is occupied. Usually
* generated by a failed changeLoc request. */
public static const LOCATION_OCCUPIED :String = "m.location_occupied";
/** An error code indicating that a location is not valid. Usually
* generated by a failed changeLoc request. */
public static const INVALID_LOCATION :String = "m.invalid_location";
/** An error code indicating that a cluster is not valid. Usually
* generated by a failed joinCluster request. */
public static const NO_SUCH_CLUSTER :String = "m.no_such_cluster";
/** An error code indicating that a cluster is full. Usually generated
* by a failed joinCluster request. */
public static const CLUSTER_FULL :String = "m.cluster_full";
/** The chat type code with which we register our cluster auxiliary
* chat objects. Chat display implementations should interpret chat
* messages with this type accordingly. */
public static const CLUSTER_CHAT_TYPE :String = "clusterChat";
}
}
@@ -0,0 +1,97 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.client.ConfirmListener;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.data.ConfirmMarshaller;
import com.threerings.presents.dobj.InvocationResponseEvent;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
import com.threerings.whirled.data.SceneMarshaller;
import com.threerings.whirled.spot.client.SpotService;
import com.threerings.whirled.spot.data.Location;
/**
* Provides the implementation of the {@link SpotService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class SpotMarshaller extends InvocationMarshaller
implements SpotService
{
/** The method id used to dispatch {@link #changeLocation} requests. */
public static const CHANGE_LOCATION :int = 1;
// documentation inherited from interface
public function changeLocation (arg1 :Client, arg2 :int, arg3 :Location, arg4 :ConfirmListener) :void
{
var listener4 :ConfirmMarshaller = new ConfirmMarshaller();
listener4.listener = arg4;
sendRequest(arg1, CHANGE_LOCATION, [
new Integer(arg2), arg3, listener4
]);
}
/** The method id used to dispatch {@link #clusterSpeak} requests. */
public static const CLUSTER_SPEAK :int = 2;
// documentation inherited from interface
public function clusterSpeak (arg1 :Client, arg2 :String, arg3 :int) :void
{
sendRequest(arg1, CLUSTER_SPEAK, [
arg2, new Byte(arg3)
]);
}
/** The method id used to dispatch {@link #joinCluster} requests. */
public static const JOIN_CLUSTER :int = 3;
// documentation inherited from interface
public function joinCluster (arg1 :Client, arg2 :int, arg3 :ConfirmListener) :void
{
var listener3 :ConfirmMarshaller listener3 = new ConfirmMarshaller();
listener3.listener = arg3;
sendRequest(arg1, JOIN_CLUSTER, [
new Integer(arg2), listener3
]);
}
/** The method id used to dispatch {@link #traversePortal} requests. */
public static const TRAVERSE_PORTAL :int = 4;
// documentation inherited from interface
public function traversePortal (arg1 :Client, arg2 :int, arg3 :int, arg4 :int, arg5 :SceneService_SceneMoveListener) :void
{
var listener5 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
listener5.listener = arg5;
sendRequest(arg1, TRAVERSE_PORTAL, [
new Integer(arg2), new Integer(arg3), new Integer(arg4), listener5
]);
}
}
}
@@ -0,0 +1,81 @@
//
// $Id: SpotScene.java 3451 2005-03-31 19:40:55Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.util.Iterator;
/**
* Makes available the spot scene information that the server needs to do
* its business.
*/
public interface SpotScene
{
/**
* Returns a {@link Portal} object for the portal with the specified
* id or null if no portal exists with that id.
*/
function getPortal (portalId :int) :Portal;
/**
* Returns the number of portals in this scene.
*/
function getPortalCount () :int;
/**
* Returns an iterator over the portals in this scene.
*/
function getPortals () :Iterator;
/**
* Returns the portal id that should be assigned to the next portal
* added to this scene.
*/
function getNextPortalId () :int;
/**
* Returns the portal that represents the default entrance to this
* scene. If a body enters the scene at logon time rather than
* entering from some other scene, this is the portal at which they
* would appear.
*/
function getDefaultEntrance () :Portal;
/**
* Adds a portal to this scene, immediately making the requisite
* modifications to the underlying scene model. The portal id should
* have already been assigned using the value obtained from {@link
* #getNextPortalId}.
*/
function addPortal (portal :Portal) :void;
/**
* Removes the specified portal from the scene.
*/
function removePortal (portal :Portal) :void;
/**
* Sets the default entrance in this scene, immediately making the
* requisite modifications to the underlying scene model.
*/
function setDefaultEntrance (portal :Portal) :void;
}
}
@@ -0,0 +1,155 @@
//
// $Id: SpotSceneImpl.java 3451 2005-03-31 19:40:55Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.util.Iterator;
import com.threerings.util.HashMap;
/**
* An implementation of the {@link SpotScene} interface.
*/
public class SpotSceneImpl
implements SpotScene
{
/**
* Creates an instance that will obtain data from the supplied spot
* scene model.
*/
public function SpotSceneImpl (model :SpotSceneModel)
{
_smodel = smodel;
readPortals();
}
protected function readPortals () :void
{
_portals.clear();
for (int ii = 0, ll = _smodel.portals.length; ii < ll; ii++) {
Portal port = _smodel.portals[ii];
_portals.put(port.portalId, port);
}
}
/**
* Instantiates a blank scene implementation.
*/
public SpotSceneImpl ()
{
_smodel = new SpotSceneModel();
}
// documentation inherited from interface
public Portal getPortal (int portalId)
{
return (Portal)_portals.get(portalId);
}
// documentation inherited from interface
public int getPortalCount ()
{
return _portals.size();
}
// documentation inherited from interface
public Iterator getPortals ()
{
return _portals.values().iterator();
}
// documentation inherited from interface
public short getNextPortalId ()
{
// compute a new portal id for our friend the portal
for (short ii = 1; ii < MAX_PORTAL_ID; ii++) {
if (!_portals.containsKey(ii)) {
return ii;
}
}
return (short)-1;
}
// documentation inherited from interface
public Portal getDefaultEntrance ()
{
return getPortal(_smodel.defaultEntranceId);
}
// documentation inherited from interface
public void addPortal (Portal portal)
{
if (portal.portalId <= 0) {
Log.warning("Refusing to add zero-id portal " +
"[scene=" + this + ", portal=" + portal + "].");
return;
}
// add it to our model
_smodel.addPortal(portal);
// and slap it into our table
_portals.put(portal.portalId, portal);
}
// documentation inherited from interface
public void removePortal (Portal portal)
{
// remove the portal from our mapping
_portals.remove(portal.portalId);
// remove it from the model
_smodel.removePortal(portal);
}
/**
* Used when we're being parsed from an XML scene model.
*/
public void setDefaultEntranceId (int defaultEntranceId)
{
_smodel.defaultEntranceId = defaultEntranceId;
}
// documentation inherited from interface
public void setDefaultEntrance (Portal portal)
{
_smodel.defaultEntranceId = (portal == null) ? -1 : portal.portalId;
}
/**
* This should be called if a scene update was received that caused
* our underlying scene model to change.
*/
public void updateReceived ()
{
readPortals();
}
/** A casted reference to our scene model. */
protected var _smodel :SpotSceneModel;
/** A mapping from portal id to portal. */
protected var _portals :HashMap = new HashMap();
/** We don't allow more than ~32k portals in a scene. Things would
* slow down *way* before we got there. */
protected static const MAX_PORTAL_ID :int = int(Math.pow(2, 15) - 1);
}
}
@@ -0,0 +1,113 @@
//
// $Id: SpotSceneModel.java 3726 2005-10-11 19:17:43Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.io.Streamable;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.whirled.data.AuxModel;
import com.threerings.whirled.data.SceneModel;
/**
* The spot scene model extends the standard scene model with information
* on portals. Portals are referenced by an identifier, unique within the
* scene and unchanging, so that portals can stably reference the target
* portal in the scene to which they connect.
*/
public class SpotSceneModel
implements Streamable, AuxModel
{
/** An array containing all portals in this scene. */
public var portals :TypedArray = new TypedArray(Portal);
/** The portal id of the default entrance to this scene. If a body
* enters the scene without coming from another scene, this is the
* portal at which they would appear. */
public var defaultEntranceId :int = -1;
/**
* Adds a portal to this scene model.
*/
public function addPortal (portal :Portal) :void
{
portals.push(portal);
}
/**
* Removes a portal from this model.
*/
public function removePortal (portal :Portal) :void
{
for (var ii :int = 0; ii < portals.length; ii++) {
if (portal.equals(portals[ii])) {
portals.splice(ii, 1);
return;
}
}
}
// documentation inherited
public Object clone ()
throws CloneNotSupportedException
{
// TODO
SpotSceneModel model = (SpotSceneModel)super.clone();
// clone our portals individually
model.portals = new Portal[portals.length];
for (int ii = 0, ll = portals.length; ii < ll; ii++) {
model.portals[ii] = (Portal)portals[ii].clone();
}
return model;
}
// documentation inherited from interface Streamable
public function writeObject (out :ObjectOutputStream) :void
{
out.writeField(portals);
out.writeInt(defaultEntranceId);
}
// documentation inherited from interface Streamable
public function readObject (ins :ObjectInputStream) :void
{
portals = (ins.readField(TypedArray.getJavaType(Portal)) as TypedArray);
defaultEntranceId = ins.readInt();
}
/**
* Locates and returns the {@link SpotSceneModel} among the auxiliary
* scene models associated with the supplied scene
* model. <code>null</code> is returned if no spot scene model could
* be found.
*/
public static function getSceneModel (model :SceneModel) :SpotSceneModel
{
for (var ii :int = 0; ii < model.auxModels.length; ii++) {
if (model.auxModels[ii] is SpotSceneModel) {
return (model.auxModels[ii] as SpotSceneModel);
}
}
return null;
}
}
}
@@ -0,0 +1,141 @@
//
// $Id: SpotSceneObject.java 3300 2005-01-08 22:05:00Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.presents.dobj.DSet;
import com.threerings.whirled.data.SceneObject;
/**
* Extends the {@link SceneObject} with information specific to spots.
*/
public class SpotSceneObject extends SceneObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>occupantLocs</code> field. */
public static const OCCUPANT_LOCS :String = "occupantLocs";
/** The field name of the <code>clusters</code> field. */
public static const CLUSTERS :String = "clusters";
// AUTO-GENERATED: FIELDS END
/** A distributed set containing {@link SceneLocation} records for all
* occupants of this scene. */
public var occupantLocs :DSet = new DSet();
/** Contains information on all {@link Cluster}s in this scene. */
public var clusters :DSet = new DSet();
// AUTO-GENERATED: METHODS START
/**
* Requests that the specified entry be added to the
* <code>occupantLocs</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public function addToOccupantLocs (elem :DSet_Entry) :void
{
requestEntryAdd(OCCUPANT_LOCS, occupantLocs, elem);
}
/**
* Requests that the entry matching the supplied key be removed from
* the <code>occupantLocs</code> set. The set will not change until the
* event is actually propagated through the system.
*/
public function removeFromOccupantLocs (key :Object) :void
{
requestEntryRemove(OCCUPANT_LOCS, occupantLocs, key);
}
/**
* Requests that the specified entry be updated in the
* <code>occupantLocs</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public function updateOccupantLocs (elem :DSet_Entry) :void
{
requestEntryUpdate(OCCUPANT_LOCS, occupantLocs, elem);
}
/**
* Requests that the <code>occupantLocs</code> field be set to the
* specified value. Generally one only adds, updates and removes
* entries of a distributed set, but certain situations call for a
* complete replacement of the set value. The local value will be
* updated immediately and an event will be propagated through the
* system to notify all listeners that the attribute did
* change. Proxied copies of this object (on clients) will apply the
* value change when they received the attribute changed notification.
*/
public function setOccupantLocs (value :DSet) :void
{
requestAttributeChange(OCCUPANT_LOCS, value, this.occupantLocs);
this.occupantLocs = value;
}
/**
* Requests that the specified entry be added to the
* <code>clusters</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public function addToClusters (elem :DSet_Entry) :void
{
requestEntryAdd(CLUSTERS, clusters, elem);
}
/**
* Requests that the entry matching the supplied key be removed from
* the <code>clusters</code> set. The set will not change until the
* event is actually propagated through the system.
*/
public function removeFromClusters (key :Object) :void
{
requestEntryRemove(CLUSTERS, clusters, key);
}
/**
* Requests that the specified entry be updated in the
* <code>clusters</code> set. The set will not change until the event is
* actually propagated through the system.
*/
public function updateClusters (elem :DSet_Entry) :void
{
requestEntryUpdate(CLUSTERS, clusters, elem);
}
/**
* Requests that the <code>clusters</code> field be set to the
* specified value. Generally one only adds, updates and removes
* entries of a distributed set, but certain situations call for a
* complete replacement of the set value. The local value will be
* updated immediately and an event will be propagated through the
* system to notify all listeners that the attribute did
* change. Proxied copies of this object (on clients) will apply the
* value change when they received the attribute changed notification.
*/
public function setClusters (value :DSet) :void
{
requestAttributeChange(CLUSTERS, value, this.clusters);
this.clusters = value;
}
// AUTO-GENERATED: METHODS END
}
}