Automatically create an animation manager for the animated panel; modified

the code that interacts with AWT repaint mechanisms to play nicely and
communicate AWT's repaint desires to the animation manager to be queued up
with our normal repainting.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@883 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-01-19 07:04:28 +00:00
parent 408b3b6cb4
commit c03126153d
@@ -1,5 +1,5 @@
//
// $Id: AnimatedPanel.java,v 1.1 2002/01/11 16:17:33 shaper Exp $
// $Id: AnimatedPanel.java,v 1.2 2002/01/19 07:04:28 mdb Exp $
package com.threerings.media.animation;
@@ -18,8 +18,14 @@ import com.threerings.media.Log;
/**
* The animated panel provides a useful extensible implementation of a
* {@link Canvas} that implements the {@link AnimatedView} interface.
* Sub-classes should override {@link #render} to draw their
* {@link Canvas} that implements the {@link AnimatedView} interface. It
* takes care of automatically creating an animation manager to manage the
* animations that take place within this panel. Derived classes should
* provide said animation manager with a reference to the sprite manager
* in use by the application, if needed (via {@link
* AnimationManager#setSpriteManager}).
*
* <p> Sub-classes should override {@link #render} to draw their
* panel-specific contents, and may choose to override {@link
* #invalidateRects} and {@link #invalidateRect} to optimize their
* internal rendering.
@@ -33,20 +39,17 @@ public class AnimatedPanel extends Canvas implements AnimatedView
{
// set our attributes for optimal display performance
// setIgnoreRepaint(true);
// create our animation manager
_animmgr = new AnimationManager(this);
}
// documentation inherited
public void paint (Graphics g)
{
// Log.info("AnimatedPanel paint");
update(g);
}
// documentation inherited
public void update (Graphics g)
{
// Log.info("AnimatedPanel update");
paintImmediately();
// we don't paint directly any more, we pass the dirty rect to the
// animation manager to queue up along with our next repaint
_animmgr.addDirtyRect(g.getClipBounds());
}
/**
@@ -133,6 +136,9 @@ public class AnimatedPanel extends Canvas implements AnimatedView
/** The number of buffers to use when rendering. */
protected static final int BUFFER_COUNT = 2;
/** The animation manager we use in this panel. */
protected AnimationManager _animmgr;
/** The buffer strategy used for optimal animation rendering. */
protected BufferStrategy _strategy;
}