Moved some bundle stuff into BundleUtil. Added methods to support
post-parsing tileset validation. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@699 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SwissArmyTileSet.java,v 1.3 2001/11/27 08:41:01 mdb Exp $
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// $Id: SwissArmyTileSet.java,v 1.4 2001/11/29 21:57:31 mdb Exp $
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package com.threerings.media.tile;
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@@ -43,6 +43,14 @@ public class SwissArmyTileSet extends TileSet
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computeTileCount();
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}
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/**
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* Returns the tile count settings.
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*/
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public int[] getTileCounts ()
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{
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return _tileCounts;
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}
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/**
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* Computes our total tile count from the individual counts for each
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* row.
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@@ -65,6 +73,14 @@ public class SwissArmyTileSet extends TileSet
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_widths = widths;
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}
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/**
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* Returns the width settings.
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*/
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public int[] getWidths ()
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{
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return _widths;
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}
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/**
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* Sets the tile heights for each row. Each row can have tiles of a
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* different height.
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@@ -74,6 +90,14 @@ public class SwissArmyTileSet extends TileSet
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_heights = heights;
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}
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/**
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* Returns the height settings.
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*/
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public int[] getHeights ()
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{
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return _heights;
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}
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/**
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* Sets the offset in pixels of the upper left corner of the first
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* tile in the first row. If the tileset image has a border, this can
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