*** empty log message ***

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@639 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-11-27 08:06:57 +00:00
parent d733a429a9
commit be313f8922
13 changed files with 132 additions and 11 deletions
@@ -0,0 +1,41 @@
//
// $Id: BundledComponentRepositoryTest.java,v 1.1 2001/11/27 08:06:57 mdb Exp $
package com.threerings.cast.bundle;
import java.util.Iterator;
import com.samskivert.util.StringUtil;
import com.threerings.resource.ResourceManager;
import com.threerings.cast.ComponentClass;
public class BundledComponentRepositoryTest
{
public static void main (String[] args)
{
try {
ResourceManager rmgr = new ResourceManager(null, "rsrc");
BundledComponentRepository repo =
new BundledComponentRepository(rmgr, "components");
System.out.println("Classes: " + StringUtil.toString(
repo.enumerateComponentClasses()));
System.out.println("Actions: " + StringUtil.toString(
repo.enumerateActionSequences()));
System.out.println("Action sets: " + StringUtil.toString(
repo._actionSets.values().iterator()));
Iterator iter = repo.enumerateComponentClasses();
while (iter.hasNext()) {
ComponentClass cclass = (ComponentClass)iter.next();
System.out.println("IDs [" + cclass + "]: " +
StringUtil.toString(
repo.enumerateComponentIds(cclass)));
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
@@ -1,5 +1,5 @@
//
// $Id: ViewerSceneViewPanel.java,v 1.31 2001/11/18 04:09:21 mdb Exp $
// $Id: ViewerSceneViewPanel.java,v 1.32 2001/11/27 08:06:57 mdb Exp $
package com.threerings.miso.viewer;
@@ -47,9 +47,9 @@ public class ViewerSceneViewPanel extends SceneViewPanel
// configure the character manager from which we obtain sprites
charmgr.setCharacterClass(MisoCharacterSprite.class);
// create the character descriptors
_descUser = CastUtil.getRandomDescriptor(charmgr);
_descDecoy = CastUtil.getRandomDescriptor(charmgr);
// create the character descriptors FIXME
_descUser = CastUtil.getRandomDescriptor(null);
_descDecoy = CastUtil.getRandomDescriptor(null);
// create the manipulable sprite
_sprite = createSprite(spritemgr, charmgr, _descUser);