first pass at converting the bureau client to actionscript. now to find a way to run it...

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5054 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Jamie Doornbos
2008-05-08 23:01:46 +00:00
parent 18d4136e3a
commit bc35598a2e
16 changed files with 970 additions and 2 deletions
@@ -0,0 +1,102 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.dobj.DObject;
public class AgentObject extends DObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>bureauId</code> field. */
public static const BUREAU_ID :String = "bureauId";
/** The field name of the <code>bureauType</code> field. */
public static const BUREAU_TYPE :String = "bureauType";
/** The field name of the <code>agentCode</code> field. */
public static const AGENT_CODE :String = "agentCode";
// AUTO-GENERATED: FIELDS END
/** The id of the bureau the agent is running in. This is normally a unique id corresponding
* to the game or item that requires some server-side processing. */
public var bureauId :String;
/** The type of bureau that the agent is running in. This is normally derived from the kind
* of media that the game or item has specified for its code and determines the method of
* launching the bureau when the first agent is requested. */
public var bureauType :String;
/** The location of the code for the agent. This could be a URL to an action script file or
* some other description that the bureau can use to load and execute the agent's code. */
public var agentCode :String;
// AUTO-GENERATED: METHODS START
/**
* Requests that the <code>bureauId</code> field be set to the
* specified value. The local value will be updated immediately and an
* event will be propagated through the system to notify all listeners
* that the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public function setBureauId (value :String) :void
{
var ovalue :String = this.bureauId;
requestAttributeChange(
BUREAU_ID, value, ovalue);
this.bureauId = value;
}
/**
* Requests that the <code>bureauType</code> field be set to the
* specified value. The local value will be updated immediately and an
* event will be propagated through the system to notify all listeners
* that the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public function setBureauType (value :String) :void
{
var ovalue :String = this.bureauType;
requestAttributeChange(
BUREAU_TYPE, value, ovalue);
this.bureauType = value;
}
/**
* Requests that the <code>agentCode</code> field be set to the
* specified value. The local value will be updated immediately and an
* event will be propagated through the system to notify all listeners
* that the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public function setAgentCode (value :String) :void
{
var ovalue :String = this.agentCode;
requestAttributeChange(
AGENT_CODE, value, ovalue);
this.agentCode = value;
}
// AUTO-GENERATED: METHODS END
}
}
@@ -0,0 +1,33 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.dobj.DObject;
/**
* Defines the fields available for the distributed part of a bureau.
*/
public class BureauClientObject extends DObject
{
// TODO: add some fields
}
}
@@ -0,0 +1,34 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.data.InvocationCodes;
/**
* Codes and constants global to the Bureau services.
*/
public class BureauCodes extends InvocationCodes
{
/** Defines our invocation services group. */
public static const BUREAU_GROUP :String = "bureau";
}
}
@@ -0,0 +1,71 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.net.Credentials;
import com.threerings.util.Name;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.util.StringBuilder;
/**
* Extends the basic credentials to provide bureau-specific fields.
*/
public class BureauCredentials extends Credentials
{
/**
* The token to pass to the server when logging in. This is usually just passed to the bureau
* on the command line to guard against outside connections being established.
*/
public var sessionToken :String;
/**
* Creates new credentials for a specific bureau.
*/
public function BureauCredentials (token :String)
{
super(null);
sessionToken = token;
}
/** @inheritDoc */
override protected function toStringBuf (buf :StringBuilder) :void
{
super.toStringBuf(buf);
buf.append(" token=").append(sessionToken);
}
// from interface Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
sessionToken = (ins.readField(String) as String);
}
// from interface Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeField(sessionToken);
}
}
}
@@ -0,0 +1,83 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.bureau.client.BureauService;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.util.Integer;
/**
* Provides the implementation of the {@link BureauService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class BureauMarshaller extends InvocationMarshaller
implements BureauService
{
/** The method id used to dispatch {@link #agentCreated} requests. */
public static const AGENT_CREATED :int = 1;
// from interface BureauService
public function agentCreated (arg1 :Client, arg2 :int) :void
{
sendRequest(arg1, AGENT_CREATED, [
Integer.valueOf(arg2)
]);
}
/** The method id used to dispatch {@link #agentCreationFailed} requests. */
public static const AGENT_CREATION_FAILED :int = 2;
// from interface BureauService
public function agentCreationFailed (arg1 :Client, arg2 :int) :void
{
sendRequest(arg1, AGENT_CREATION_FAILED, [
Integer.valueOf(arg2)
]);
}
/** The method id used to dispatch {@link #agentDestroyed} requests. */
public static const AGENT_DESTROYED :int = 3;
// from interface BureauService
public function agentDestroyed (arg1 :Client, arg2 :int) :void
{
sendRequest(arg1, AGENT_DESTROYED, [
Integer.valueOf(arg2)
]);
}
/** The method id used to dispatch {@link #bureauInitialized} requests. */
public static const BUREAU_INITIALIZED :int = 4;
// from interface BureauService
public function bureauInitialized (arg1 :Client, arg2 :String) :void
{
sendRequest(arg1, BUREAU_INITIALIZED, [
arg2
]);
}
}
}