Checkpoint checkin for new model exporting/loading/animating code.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4013 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-04-12 03:34:10 +00:00
parent 4aa1971f30
commit bb32d03c66
13 changed files with 1806 additions and 0 deletions
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--
-- $Id$
--
-- Narya library - tools for developing networked games
-- Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
-- http://www.threerings.net/code/narya/
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the GNU Lesser General Public License as published
-- by the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public
-- License along with this library; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
macroScript TRAnimationExporter category:"File" \
buttonText:"Export Animation as XML..." toolTip:"Export Animation as XML" (
-- Writes a point3-valued attribute to the file
fn writePoint3Attr attr p outFile =
(
format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
)
-- Writes a quat-valued attribute to the file
fn writeQuatAttr attr q outFile =
(
format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
)
-- Writes a single node transform
fn writeTransform node outFile = (
format " <transform name=\"%\"" node.name to:outFile
writePoint3Attr " translation" node.transform.translationPart outFile
writeQuatAttr " rotation" (inverse node.transform.rotationPart) outFile
writePoint3Attr " scale" node.transform.scalePart outFile
format "/>\n" to:outFile
)
-- Writes a single animation frame
fn writeFrame nodes outFile = (
format " <frame>\n" to:outFile
for node in nodes do in coordsys parent (
writeTransform node outFile
)
format " </frame>\n\n" to:outFile
)
-- Writes animation to the named file
fn writeAnimation fileName =
(
outFile = createfile fileName
format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
format "<animation>\n\n" to:outFile
local nodes
if selection.count > 0 then (
nodes = selection
) else (
nodes = objects
)
for i = animationRange.start to animationRange.end do at time i (
writeFrame nodes outFile
)
format "</animation>\n" to:outFile
close outFile
)
--
-- Main entry point
--
-- Get the target filename
persistent global xmlAnimFileName
local fileName
if (xmlAnimFileName == undefined) then (
fileName = maxFilePath + (getFilenameFile maxFileName) + ".xml"
) else (
fileName = xmlAnimFileName
)
fileName = getSaveFileName caption:"Select File to Export" \
filename:fileName types:"XML Animations (*.XML)|*.xml|All|*.*"
if fileName != undefined do (
xmlAnimFileName = fileName
writeAnimation fileName
)
)
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--
-- $Id$
--
-- Narya library - tools for developing networked games
-- Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
-- http://www.threerings.net/code/narya/
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the GNU Lesser General Public License as published
-- by the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public
-- License along with this library; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
macroScript TRModelExporter category:"File" \
buttonText:"Export Model as XML..." toolTip:"Export Model as XML" (
-- Writes a point3-valued attribute to the file
fn writePoint3Attr attr p outFile =
(
format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
)
-- Writes a quat-valued attribute to the file
fn writeQuatAttr attr q outFile =
(
format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
)
-- Writes a skinned vertex's bone weights to the file
fn writeSkinBoneWeights skin vidx outFile =
(
weightCount = skinOps.getVertexWeightCount skin vidx
for i = 1 to weightCount do (
bone = skinOps.getBoneName skin (skinOps.getVertexWeightBoneID \
skin vidx i) 0
weight = skinOps.getVertexWeight skin vidx i
format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone \
weight to:outFile
)
)
-- Writes a physiqued vertex's bone weights to the file
fn writePhysiqueBoneWeights node vidx outFile =
(
boneCount = physiqueOps.getVertexBoneCount node vidx
for i = 1 to boneCount do (
bone = physiqueOps.getVertexBone node vidx i
weight = physiqueOps.getVertexWeight node vidx i
format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone.name \
weight to:outFile
)
)
-- Writes a mesh's vertices to the file
fn writeVertices mesh outFile =
(
for i = 1 to mesh.numfaces do (
face = getFace mesh i
local tvface
if mesh.numtverts > 0 do (
tvface = getTVFace mesh i
)
for i = 1 to 3 do (
format " <vertex" to:outFile
writePoint3Attr " location" (getVert mesh face[i]) outFile
writePoint3Attr " normal" (getNormal mesh face[i]) outFile
if tvface != undefined do (
tvert = getTVert mesh tvface[i]
format " tcoords=\"%, %\"" tvert[1] tvert[2] to:outFile
)
if isProperty mesh #skin or isProperty mesh #physique then (
format ">\n" to:outFile
if isProperty mesh #skin then (
writeSkinBoneWeights mesh.skin face[i] outFile
) else (
writePhysiqueBoneWeights mesh face[i] outFile
)
format " </vertex>\n" to:outFile
) else (
format "/>\n" to:outFile
)
)
)
)
-- Writes a node to the file
fn writeNode node outFile =
(
local kind
isMesh = false
if isKindOf node Editable_Mesh then (
isMesh = true
if isProperty node #skin or isProperty node #physique then (
kind = "skinMesh"
) else (
kind = "triMesh"
)
) else if isKindOf node BoneGeometry then (
kind = "boneNode"
) else (
kind = "node"
)
format " <% name=\"%\"" kind node.name to:outFile
if node.parent != undefined do (
format " parent=\"%\"" node.parent.name to:outFile
)
in coordsys parent (
writePoint3Attr " translation" node.transform.translationPart \
outFile
writeQuatAttr " rotation" (inverse node.transform.rotationPart) \
outFile
writePoint3Attr " scale" node.transform.scalePart outFile
)
if isMesh then (
format ">\n" to:outFile
if isProperty node #skin do (
modPanel.setCurrentObject node.skin node:node ui:true
)
writeVertices node outFile
format " </%>\n\n" kind to:outFile
) else (
format "\>\n\n" to:outFile
)
)
-- Writes the model to the named file
fn writeModel fileName =
(
outFile = createfile fileName
format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
format "<model>\n\n" to:outFile
local nodes
if selection.count > 0 then (
nodes = selection
) else (
nodes = objects
)
for node in nodes do (
writeNode node outFile
)
format "</model>\n" to:outFile
close outFile
)
--
-- Main entry point
--
-- Get the target filename
persistent global xmlModelFileName
local fileName
if (xmlModelFileName == undefined) then (
fileName = maxFilePath + (getFilenameFile maxFileName) + ".xml"
) else (
fileName = xmlModelFileName
)
fileName = getSaveFileName caption:"Select File to Export" \
filename:fileName types:"XML Models (*.XML)|*.xml|All|*.*"
if fileName != undefined do (
xmlModelFileName = fileName
writeModel fileName
)
)