Checkpoint checkin for new model exporting/loading/animating code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4013 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.tools;
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import java.util.ArrayList;
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/**
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* A basic representation for keyframe animations.
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*/
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public class AnimationDef
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{
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/** A single frame of the animation. */
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public static class Frame
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{
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/** Transforms for affected nodes. */
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public ArrayList<Transform> transforms = new ArrayList<Transform>();
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public void addTransform (Transform transform)
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{
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transforms.add(transform);
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}
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}
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/** A transform for a single node. */
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public static class Transform
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{
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/** The name of the node to transform. */
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public String name;
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/** The transformation parameters. */
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public float[] translation;
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public float[] rotation;
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public float[] scale;
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}
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/** The individual frames of the animation. */
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public ArrayList<Frame> frames = new ArrayList<Frame>();
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public void addFrame (Frame frame)
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{
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frames.add(frame);
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}
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}
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