From bb0ae9e187d5c0c1a30f66ebc48daa0f87cfa568 Mon Sep 17 00:00:00 2001 From: Ray Greenwell Date: Fri, 20 Sep 2002 02:30:11 +0000 Subject: [PATCH] moved the incrementation of roundId into gameWillStart() git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1723 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/parlor/game/GameManager.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/java/com/threerings/parlor/game/GameManager.java b/src/java/com/threerings/parlor/game/GameManager.java index 393f20b26..994f080d5 100644 --- a/src/java/com/threerings/parlor/game/GameManager.java +++ b/src/java/com/threerings/parlor/game/GameManager.java @@ -1,5 +1,5 @@ // -// $Id: GameManager.java,v 1.41 2002/09/18 04:01:29 shaper Exp $ +// $Id: GameManager.java,v 1.42 2002/09/20 02:30:11 ray Exp $ package com.threerings.parlor.game; @@ -409,6 +409,9 @@ public class GameManager extends PlaceManager */ protected void gameWillStart () { + // increment the round identifier + _gameobj.setRoundId(_gameobj.roundId + 1); + // let our delegates do their business applyToDelegates(new DelegateOp() { public void apply (PlaceManagerDelegate delegate) { @@ -531,9 +534,6 @@ public class GameManager extends PlaceManager // let the derived class do its pre-reset stuff gameWillReset(); - // increment the round identifier - _gameobj.setRoundId(_gameobj.roundId + 1); - // do the standard game start processing gameWillStart(); _gameobj.setState(GameObject.IN_PLAY);