Removed MethodQueue.setStage(), use the same trick we use in
AnimationManager and that I saw in use in Tweener: just listen for ENTER_FRAME on some random sprite. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4926 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -55,7 +55,6 @@ public class Client extends EventDispatcher
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{
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_creds = creds;
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_stage = stage;
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MethodQueue.setStage(stage);
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}
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/**
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@@ -269,9 +268,7 @@ public class Client extends EventDispatcher
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// we need to wait for the CLIENT_WILL_LOGON to have been dispatched before we actually
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// tell the communicator to logon, so we run this through the callLater pipeline
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_comm = new Communicator(this);
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callLater(function () :void {
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_comm.logon();
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});
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callLater(_comm.logon);
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// it is safe, however, to start up our tick interval immediately
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if (_tickInterval == null) {
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