Removed MethodQueue.setStage(), use the same trick we use in

AnimationManager and that I saw in use in Tweener: just
listen for ENTER_FRAME on some random sprite.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4926 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2008-01-24 21:47:11 +00:00
parent cd421f7fa7
commit bab168d443
2 changed files with 7 additions and 47 deletions
@@ -55,7 +55,6 @@ public class Client extends EventDispatcher
{
_creds = creds;
_stage = stage;
MethodQueue.setStage(stage);
}
/**
@@ -269,9 +268,7 @@ public class Client extends EventDispatcher
// we need to wait for the CLIENT_WILL_LOGON to have been dispatched before we actually
// tell the communicator to logon, so we run this through the callLater pipeline
_comm = new Communicator(this);
callLater(function () :void {
_comm.logon();
});
callLater(_comm.logon);
// it is safe, however, to start up our tick interval immediately
if (_tickInterval == null) {
+6 -43
View File
@@ -21,7 +21,7 @@
package com.threerings.util {
import flash.display.Stage;
import flash.display.Sprite;
import flash.events.Event;
@@ -31,48 +31,14 @@ import flash.events.Event;
*/
public class MethodQueue
{
/**
* Set the stage which will be used for coordinating the use of the
* method queue. If no stage is set, functions will continue to pile up
* without being called.
*/
public static function setStage (stage :Stage) :void
{
if (_listening) {
removeListener();
}
_stage = stage;
checkListen();
}
/**
* Call the specified method at the entry to the next frame.
*/
public static function callLater (fn :Function, args :Array = null) :void
{
_methodQueue.push([fn, args]);
if (!_listening) {
checkListen();
}
}
/**
* Stop listening for the frame event.
*/
protected static function removeListener () :void
{
_stage.removeEventListener(Event.ENTER_FRAME, handleEnterFrame);
_listening = false;
}
/**
* Check to see if we should be listening for the next frame event.
*/
protected static function checkListen () :void
{
if (_stage != null && _methodQueue.length > 0) {
_stage.addEventListener(Event.ENTER_FRAME, handleEnterFrame);
_listening = true;
if (!_d.hasEventListener(Event.ENTER_FRAME)) {
_d.addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
}
@@ -101,17 +67,14 @@ public class MethodQueue
// If no new functions were added while we were calling the current set,
// then remove the listener.
if (_methodQueue.length == 0) {
removeListener();
_d.removeEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
}
/** The stage we're working with. */
protected static var _stage :Stage;
/** A display object on which we listen for ENTER_FRAME. */
protected static var _d :Sprite = new Sprite();
/** The currently queued functions. */
protected static var _methodQueue :Array = [];
/** Are we presently listening for the frame event? */
protected static var _listening :Boolean = false;
}
}