Added basic framework for providing game configuration interfaces that can

be used by a matchmaking interface when setting up a game.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1617 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-07-25 23:20:22 +00:00
parent d06aeb2cc7
commit b7b44f5f14
4 changed files with 191 additions and 56 deletions
@@ -0,0 +1,94 @@
//
// $Id: GameConfigurator.java,v 1.1 2002/07/25 23:20:22 mdb Exp $
package com.threerings.parlor.client;
import javax.swing.JPanel;
import com.samskivert.swing.VGroupLayout;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.util.ParlorContext;
/**
* Provides the base from which interfaces can be built to configure games
* prior to starting them. Derived classes would extend the base
* configurator adding interface elements and wiring them up properly to
* allow the user to configure an instance of their game.
*
* <p> Clients that use the game configurator will want to instantiate one
* based on the class returned from the {@link GameConfig} and then
* initialize it with a call to {@link #init}.
*/
public class GameConfigurator extends JPanel
{
/**
* Initializes this game configurator, creates its user interface
* elements and prepares it for display.
*/
public void init (ParlorContext ctx)
{
// save this for later
_ctx = ctx;
// set up our layout manager
VGroupLayout layout = new VGroupLayout(VGroupLayout.NONE);
layout.setOffAxisPolicy(VGroupLayout.STRETCH);
setLayout(layout);
// create our interface elements
createConfigInterface();
}
/**
* The default implementation creates a label indicating that no game
* specific configurations are available.
*/
protected void createConfigInterface ()
{
}
/**
* Provides this configurator with its configuration. It should set up
* all of its user interface elements to reflect the configuration.
*/
public void setGameConfig (GameConfig config)
{
_config = config;
// set up the user interface
gotGameConfig();
}
/**
* Derived classes will likely want to override this method and
* configure their user interface elements accordingly.
*/
protected void gotGameConfig ()
{
}
/**
* Obtains a configured game configuration.
*/
public GameConfig getGameConfig ()
{
// flush our changes to the config object
flushGameConfig();
return _config;
}
/**
* Derived classes will want to override this method, flushing values
* from the user interface to the game config object so that it is
* properly configured prior to being returned to the {@link
* #getGameConfig} caller.
*/
protected void flushGameConfig ()
{
}
/** Provides access to client services. */
protected ParlorContext _ctx;
/** Our game configuration. */
protected GameConfig _config;
}
@@ -1,9 +1,10 @@
//
// $Id: GameConfig.java,v 1.10 2002/07/23 05:54:52 mdb Exp $
// $Id: GameConfig.java,v 1.11 2002/07/25 23:20:22 mdb Exp $
package com.threerings.parlor.game;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.parlor.client.GameConfigurator;
/**
* The game config class encapsulates the configuration information for a
@@ -27,6 +28,14 @@ public abstract class GameConfig extends PlaceConfig
/** Indicates whether or not this game is rated. */
public boolean rated = true;
/**
* Returns the class that should be used to create a user interface
* that can be used to configure this instance prior to starting the
* game. The configurator class must derive from {@link
* GameConfigurator}.
*/
public abstract Class getConfiguratorClass ();
/**
* Returns true if this game config object is equal to the supplied
* object (meaning it is also a game config object and its