In an effort to make DObject updates easier to react to in actionscript, gendobj now generates

signals for each field that can be listened to individually.

From the old:

barrel.addListener(new AttributeChangeAdapter(function (event :AttributeChangedEvent) :void {
    if (event.getName() == BarrelObject.MONKEY_COUNT) {
        // ... cast event.getValue() and use it
    }
}));

to the new:

barrel.onMonkeyCountChanged.add(function (newValue :int, oldValue :int) :void {
    // ...
});


Only AttributeChangedEvent have been signalified, but I'm planning to continue with the other
ChangeListeners shortly.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6328 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Bruno Garcia
2010-12-02 02:25:35 +00:00
parent 99fd4d5dfc
commit b660861be3
3 changed files with 65 additions and 1 deletions
+10
View File
@@ -17,6 +17,10 @@
<id>as3corelib-repo</id>
<url>https://github.com/samskivert/as3corelib/raw/master/repository</url>
</repository>
<repository>
<id>as3-signals-repo</id>
<url>https://github.com/groves/as3-signals/raw/master/repository</url>
</repository>
</repositories>
<dependencies>
@@ -34,5 +38,11 @@
<scope>compile</scope>
<type>swc</type>
</dependency>
<dependency>
<groupId>org.osflash</groupId>
<artifactId>signals</artifactId>
<version>0.8</version>
<type>swc</type>
</dependency>
</dependencies>
</project>