More stuff with ending player games:
- If a player leaves, handle the ending of their game in GameManager. - don't start the turn first turn in turn-based games on a missing player - Let derived classes get playerGameDidEnd() even if the game doesn't have statuses. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3640 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -34,14 +34,6 @@ public interface PuzzleCodes extends InvocationCodes
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/** The default puzzle difficulty level. */
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public static final int DEFAULT_DIFFICULTY = 2;
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/** The name of the message event to a placeObject that a player
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* was knocked out of a puzzle. */
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public static final String PLAYER_KNOCKED_OUT = "playerKnocked";
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/** The name of the message event to a placeObject that reports
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* the winners and losers of a game. */
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public static final String WINNERS_AND_LOSERS = "winnersAndLosers";
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/** Whether to enable debug logging and assertions for puzzles. Note
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* that enabling this may result in the server or client exiting
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* unexpectedly if certain error conditions arise in order to
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