Created an extensible mechanism for clearing out a client's location
information when they end their session. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2014 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneProvider.java,v 1.12 2002/09/20 00:54:06 mdb Exp $
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// $Id: SceneProvider.java,v 1.13 2002/12/03 06:58:57 mdb Exp $
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package com.threerings.whirled.server;
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@@ -115,6 +115,20 @@ public class SceneProvider
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SceneSender.forcedMove(source, sceneId);
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}
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/**
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* Ejects the specified body from their current scene and zone. This
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* is the zone equivalent to {@link
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* LocationProvider#leaveOccupiedPlace}.
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*/
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public void leaveOccupiedScene (ScenedBodyObject source)
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{
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// remove them from their occupied place
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_locprov.leaveOccupiedPlace((BodyObject)source);
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// and clear out their scene information
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source.setSceneId(-1);
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}
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/** The location provider we use to handle low-level location stuff. */
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protected LocationProvider _locprov;
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@@ -1,13 +1,22 @@
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//
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// $Id: WhirledClient.java,v 1.1 2001/12/03 22:07:31 mdb Exp $
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// $Id: WhirledClient.java,v 1.2 2002/12/03 06:58:57 mdb Exp $
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package com.threerings.whirled.server;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.server.CrowdClient;
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import com.threerings.whirled.data.ScenedBodyObject;
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/**
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* The client object used by client management on the Whirled server.
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*/
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public class WhirledClient extends CrowdClient
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{
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// documentation inherited from interface
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protected void clearLocation (BodyObject bobj)
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{
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WhirledServer.screg.sceneprov.leaveOccupiedScene(
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(ScenedBodyObject)bobj);
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: ZoneProvider.java,v 1.12 2002/10/04 01:33:10 mdb Exp $
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// $Id: ZoneProvider.java,v 1.13 2002/12/03 06:58:57 mdb Exp $
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package com.threerings.whirled.zone.server;
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@@ -185,13 +185,27 @@ public class ZoneProvider
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* request to move to the specified new zone and scene. This is the
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* zone-equivalent to {@link LocationProvider#moveBody}.
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*/
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public void moveBody (BodyObject source, int zoneId, int sceneId)
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public void moveBody (ZonedBodyObject source, int zoneId, int sceneId)
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{
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// first remove them from their old place
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_locprov.leaveOccupiedPlace(source);
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// first remove them from their old location
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leaveOccupiedZone(source);
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// then send a forced move notification
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ZoneSender.forcedMove(source, zoneId, sceneId);
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ZoneSender.forcedMove((BodyObject)source, zoneId, sceneId);
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}
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/**
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* Ejects the specified body from their current scene and zone. This
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* is the zone equivalent to {@link
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* LocationProvider#leaveOccupiedPlace}.
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*/
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public void leaveOccupiedZone (ZonedBodyObject source)
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{
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// remove them from their occupied scene
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_screg.sceneprov.leaveOccupiedScene(source);
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// and clear out their zone information
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source.setZoneId(-1);
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}
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/** The entity that handles basic location changes. */
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