More juicy delicious 3D bits.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3514 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -27,16 +27,21 @@ import com.samskivert.util.Queue;
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import com.samskivert.util.RunQueue;
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import com.samskivert.util.RunQueue;
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import com.samskivert.util.StringUtil;
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import com.samskivert.util.StringUtil;
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import com.jme.app.AbstractGame;
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import com.jme.input.InputHandler;
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import com.jme.math.Vector3f;
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import com.jme.renderer.Camera;
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import com.jme.renderer.ColorRGBA;
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import com.jme.scene.Node;
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import com.jme.scene.Node;
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import com.jme.scene.state.LightState;
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import com.jme.scene.state.ZBufferState;
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import com.jme.system.DisplaySystem;
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import com.jme.system.DisplaySystem;
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import com.jme.system.JmeException;
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import com.jme.system.JmeException;
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import com.jme.system.PropertiesIO;
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import com.jme.system.PropertiesIO;
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import com.jme.system.lwjgl.LWJGLPropertiesDialog;
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import com.jme.system.lwjgl.LWJGLPropertiesDialog;
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import com.jme.app.AbstractGame;
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import com.jme.input.InputHandler;
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import com.jme.light.PointLight;
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import com.jme.math.Vector3f;
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import com.jme.renderer.Camera;
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import com.jme.renderer.ColorRGBA;
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import com.jme.util.Timer;
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import com.jme.util.Timer;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.Client;
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@@ -117,6 +122,23 @@ public class JmeApp
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// initialize our main camera controls and user input handling
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// initialize our main camera controls and user input handling
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initInput();
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initInput();
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// initialize the root node
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initRoot();
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// initialize the lighting
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initLighting();
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// update everything for the zeroth tick
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_root.updateGeometricState(0f, true);
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_root.updateRenderState();
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// create and add our statistics display
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if (displayStatistics()) {
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_stats = new StatsDisplay(_display.getRenderer());
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_stats.updateGeometricState(0f, true);
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_stats.updateRenderState();
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}
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} catch (Throwable t) {
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} catch (Throwable t) {
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Log.logStackTrace(t);
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Log.logStackTrace(t);
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exit();
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exit();
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@@ -219,6 +241,37 @@ public class JmeApp
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// input.setMouseSpeed(1f);
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// input.setMouseSpeed(1f);
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}
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}
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/**
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* Creates our root node and sets up the basic rendering system.
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*/
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protected void initRoot ()
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{
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_root = new Node("Root");
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// set up a zbuffer
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ZBufferState zbuf = _display.getRenderer().createZBufferState();
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zbuf.setEnabled(true);
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zbuf.setFunction(ZBufferState.CF_LEQUAL);
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_root.setRenderState(zbuf);
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}
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/**
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* Sets up some default lighting.
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*/
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protected void initLighting ()
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{
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PointLight light = new PointLight();
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light.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
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light.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
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light.setLocation(new Vector3f(100, 100, 100));
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light.setEnabled(true);
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_lights = _display.getRenderer().createLightState();
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_lights.setEnabled(true);
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_lights.attach(light);
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_root.setRenderState(_lights);
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}
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/**
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/**
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* Processes a single frame.
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* Processes a single frame.
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*/
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*/
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@@ -263,6 +316,11 @@ public class JmeApp
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// run all of the controllers attached to nodes
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// run all of the controllers attached to nodes
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_root.updateGeometricState(timePerFrame, true);
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_root.updateGeometricState(timePerFrame, true);
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// update our stats display if we have one
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if (_stats != null) {
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_stats.update(_timer, _display.getRenderer());
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}
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}
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}
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/**
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/**
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@@ -279,6 +337,11 @@ public class JmeApp
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// this would render bounding boxes
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// this would render bounding boxes
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// _display.getRenderer().drawBounds(_root);
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// _display.getRenderer().drawBounds(_root);
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// draw our stats atop everything
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if (_stats != null) {
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_display.getRenderer().draw(_stats);
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}
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}
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}
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/**
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/**
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@@ -301,6 +364,15 @@ public class JmeApp
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System.exit(0);
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System.exit(0);
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}
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}
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/**
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* If true we'll display some renderer statistics at the bottom of the
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* screen.
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*/
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protected boolean displayStatistics ()
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{
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return true;
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}
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/**
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/**
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* Prepends the necessary bits onto the supplied path to properly
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* Prepends the necessary bits onto the supplied path to properly
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* locate it in our configuration directory.
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* locate it in our configuration directory.
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@@ -329,7 +401,10 @@ public class JmeApp
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protected DisplaySystem _display;
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protected DisplaySystem _display;
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protected Camera _camera;
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protected Camera _camera;
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protected InputHandler _input;
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protected InputHandler _input;
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protected Node _root;
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protected Node _root;
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protected LightState _lights;
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protected StatsDisplay _stats;
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protected int _failures;
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protected int _failures;
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@@ -0,0 +1,83 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme;
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import com.jme.image.Texture;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.scene.Text;
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import com.jme.scene.state.AlphaState;
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import com.jme.scene.state.TextureState;
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import com.jme.util.TextureManager;
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import com.jme.util.Timer;
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/**
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* Tracks and displays render statistics.
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*/
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public class StatsDisplay extends Node
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{
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public StatsDisplay (Renderer renderer)
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{
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super("StatsNode");
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// create an alpha state that will allow us to blend the text on
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// top of whatever else is below
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AlphaState astate = renderer.createAlphaState();
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astate.setBlendEnabled(true);
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astate.setSrcFunction(AlphaState.SB_SRC_ALPHA);
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astate.setDstFunction(AlphaState.DB_ONE);
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astate.setTestEnabled(true);
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astate.setTestFunction(AlphaState.TF_GREATER);
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astate.setEnabled(true);
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// create a font texture
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TextureState font = renderer.createTextureState();
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font.setTexture(
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TextureManager.loadTexture(
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getClass().getClassLoader().getResource(DEFAULT_JME_FONT),
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Texture.MM_LINEAR, Texture.FM_LINEAR));
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font.setEnabled(true);
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_text = new Text("StatsLabel", "");
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_text.setForceView(true);
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_text.setTextureCombineMode(TextureState.REPLACE);
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attachChild(_text);
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setRenderState(font);
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setRenderState(astate);
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}
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public void update (Timer timer, Renderer renderer)
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{
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_stats.setLength(0);
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_stats.append("FPS: ").append((int)timer.getFrameRate());
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_stats.append(" - ").append(renderer.getStatistics(_temp));
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_text.print(_stats);
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}
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protected Text _text;
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protected StringBuffer _stats = new StringBuffer();
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protected StringBuffer _temp = new StringBuffer();
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protected static final String DEFAULT_JME_FONT =
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"com/jme/app/defaultfont.tga";
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}
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