- Cleaned up streamers.
- Allow configuring of two new streaming policies for enums. - Changed the alphabetical fields policy to be checked once on class init. Let me elaborate on the first two changes: 1) The base Streamer class had grown to handle a variety of things. There were two different ways to handle enums, a whole section of code for arrays (two ways of handling those), and then custom reader/writer methods were supported with fallback for regular old streaming classes. A lot of this was checked by introspection every single time an object was written/created/read. In addition, there were 6 different fields in the base class, many of which would be unused by default. All the BasicStreamers also inherited these fields and never did anything with them. So my change makes Streamer an abstract class with no non-static fields. I pulled all the logic for different streaming strategies into different classes and do the tests to determine which class to use once when first setting up the streamer for a particular target class. If our target class is an array with a final element type, why should we be re-checking those two things each and every time an object is written? Or if it's not an array and we've got field marshallers set up, why are we wondering if it's an array or enum each time? In addition, reading/writing would freak out if a field marshaller was never found for a particular field. Let's fail faster and freak out when the marshallers are first initialized, which is fine now that (in a recentish commit) we don't initialize the marshallers if there appears to be no reason to do so (if a Streamable class has both a custom reader and a custom writer method, then the marshallers are never used. The class could have non-transient fields that don't stream, but it takes care of them itself in the custom methods.) 2) There are now three enum-streaming policies that can be configured. - OLD, the default, will try to stream by byte if the enum is a ByteEnum, and fall back to using the enum's name. - NEW will always stream an enum by ordinal, using the smallest integer type possible, given the enum's size. ByteEnum is ignored. - NEW_WITH_BYTE_ENUM will do the ByteEnum thing for ByteEnums, and fall back to the new ordinal thing for other enums. The idea here is that narya streaming is designed specifically such that the server and client are running the same code. There are some edge cases, and some games persist streamed objects, but in general streaming by ordinal should be fine. But, it's opt-in for now. I can't go breaking everything. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6522 542714f4-19e9-0310-aa3c-eee0fc999fb1
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