Write the default scene tile in lieu of shadow tiles since shadow
tiles will be re-generated when the object footprint is stamped on scene un-serialization. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@478 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: XMLSceneWriter.java,v 1.15 2001/10/11 00:41:27 shaper Exp $
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// $Id: XMLSceneWriter.java,v 1.16 2001/10/17 22:18:22 shaper Exp $
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package com.threerings.miso.scene.xml;
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package com.threerings.miso.scene.xml;
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@@ -17,6 +17,7 @@ import com.threerings.media.tile.Tile;
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import com.threerings.miso.Log;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.*;
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import com.threerings.miso.scene.*;
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import com.threerings.miso.tile.ShadowTile;
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/**
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/**
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* The <code>XMLSceneWriter</code> writes a {@link
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* The <code>XMLSceneWriter</code> writes a {@link
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@@ -218,6 +219,14 @@ public class XMLSceneWriter extends DataWriter
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continue;
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continue;
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}
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}
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// replace shadow tiles with the default tile for the
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// scene since they'll be re-created when the object's
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// footprint is stamped into the scene upon its
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// un-serialization
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if (tile instanceof ShadowTile) {
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tile = scene.getDefaultTile();
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}
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buf.append(tile.tsid).append(",");
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buf.append(tile.tsid).append(",");
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buf.append(tile.tid);
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buf.append(tile.tid);
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if (ii != numtiles - 1) {
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if (ii != numtiles - 1) {
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