Finally broke down and changed createPlaceView() to eliminate the annoying
potential fuckola of being called before the controller gets around to initializing the casted context it almost certainly needs to create its place view. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3440 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -22,11 +22,12 @@
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package com.threerings.parlor;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.parlor.game.client.GameController;
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public class TestController extends GameController
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{
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public PlaceView createPlaceView ()
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public PlaceView createPlaceView (CrowdContext ctx)
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{
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// nothing doing
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return null;
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@@ -1,5 +1,5 @@
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//
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// $Id: TestController.java,v 1.4 2004/08/27 02:21:05 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -22,10 +22,11 @@
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package com.threerings.whirled;
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import com.threerings.crowd.client.*;
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import com.threerings.crowd.util.CrowdContext;
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public class TestController extends PlaceController
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{
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protected PlaceView createPlaceView ()
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protected PlaceView createPlaceView (CrowdContext ctx)
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{
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// nothing doing
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return null;
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