Added an optional pan to SwingPath.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3919 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -30,8 +30,8 @@ import com.threerings.jme.Log;
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/**
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* Swings the camera around a point of interest (which should be somewhere
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* along the camera's view vector). Also optionally zooms the camera in or out
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* (moves it along its view vector) in the process.
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* along the camera's view vector). Also optionally pans the camera and/or
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* zooms it in or out (moves it along its view vector) in the process.
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*
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* <p align="center"><img src="rotate_zoom.png">
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*/
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@@ -51,11 +51,11 @@ public class SwingPath extends CameraPath
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public SwingPath (CameraHandler camhand, Vector3f spot, Vector3f axis,
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float angle, float angvel, float zoom)
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{
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this(camhand, spot, axis, angle, angvel, null, 0f, zoom);
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this(camhand, spot, axis, angle, angvel, null, 0f, null, zoom);
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}
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/**
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* Creates a rotating, zooming path for the specified camera.
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* Creates a rotating, panning, zooming path for the specified camera.
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*
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* @param spot the point of interest around which to swing the camera.
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* @param paxis the primary axis around which to rotate the camera.
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@@ -67,12 +67,13 @@ public class SwingPath extends CameraPath
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* <code>null</code> for none
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* @param sangle the angle through which to rotate the camera about the
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* secondary axis
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* @param pan the amount to pan the camera, or <code>null</code> for none
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* @param zoom the distance to zoom along the camera's view axis (negative
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* = in, positive = out).
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*/
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public SwingPath (CameraHandler camhand, Vector3f spot, Vector3f paxis,
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float pangle, float angvel, Vector3f saxis, float sangle,
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float zoom)
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Vector3f pan, float zoom)
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{
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super(camhand);
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@@ -90,13 +91,18 @@ public class SwingPath extends CameraPath
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angvel = FastMath.PI;
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}
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_spot = spot;
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_spot = new Vector3f(spot);
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_paxis = paxis;
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_pangle = pangle;
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_pangvel = (pangle > 0) ? angvel : -1 * angvel;
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_saxis = (saxis == null) ? null : new Vector3f(saxis);
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_sangle = sangle;
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_sangvel = _sangle * _pangvel / _pangle;
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_pan = pan;
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if (_pan != null) {
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_panvel = _pan.mult(_pangvel / _pangle);
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_panned = new Vector3f();
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}
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_zoom = zoom;
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_zoomvel = _zoom * _pangvel / _pangle;
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@@ -113,7 +119,11 @@ public class SwingPath extends CameraPath
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_protated += deltaPAngle;
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_srotated += deltaSAngle;
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_zoomed += deltaZoom;
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if (_pan != null) {
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_panvel.mult(secondsSince, _deltaPan);
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_panned.addLocal(_deltaPan);
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}
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// clamp our rotation at the target angle and determine whether or not
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// we're done
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boolean done = false;
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@@ -122,26 +132,37 @@ public class SwingPath extends CameraPath
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deltaPAngle -= (_protated - _pangle);
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deltaSAngle -= (_srotated - _sangle);
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deltaZoom -= (_zoomed - _zoom);
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if (_pan != null) {
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_deltaPan.subtractLocal(_panned).addLocal(_pan);
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}
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_protated = _pangle;
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_srotated = _sangle;
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_panned = _pan;
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_zoomed = _zoom;
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done = true;
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}
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// have the camera handler do the necessary rotating and zooming
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// have the camera handler do the necessary rotating, panning, zooming
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if (_pan != null) {
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_camhand.setLocation(
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_camhand.getCamera().getLocation().addLocal(_deltaPan));
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_spot.addLocal(_deltaPan);
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}
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_camhand.rotateCamera(_spot, _paxis, deltaPAngle, deltaZoom);
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if (_saxis != null) {
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_rot.fromAngleAxis(deltaPAngle, _paxis).multLocal(_saxis);
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_camhand.rotateCamera(_spot, _saxis, deltaSAngle, 0f);
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}
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return done;
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}
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protected Vector3f _spot, _paxis, _saxis;
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protected float _pangle, _pangvel, _protated;
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protected float _sangle, _sangvel, _srotated;
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protected Vector3f _pan, _panvel, _panned;
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protected float _zoom, _zoomvel, _zoomed;
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protected Quaternion _rot = new Quaternion();
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protected Vector3f _deltaPan = new Vector3f();
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}
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