Added an optional pan to SwingPath.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3919 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-03-07 22:46:28 +00:00
parent d8276bb4a9
commit af8408fe5d
@@ -30,8 +30,8 @@ import com.threerings.jme.Log;
/**
* Swings the camera around a point of interest (which should be somewhere
* along the camera's view vector). Also optionally zooms the camera in or out
* (moves it along its view vector) in the process.
* along the camera's view vector). Also optionally pans the camera and/or
* zooms it in or out (moves it along its view vector) in the process.
*
* <p align="center"><img src="rotate_zoom.png">
*/
@@ -51,11 +51,11 @@ public class SwingPath extends CameraPath
public SwingPath (CameraHandler camhand, Vector3f spot, Vector3f axis,
float angle, float angvel, float zoom)
{
this(camhand, spot, axis, angle, angvel, null, 0f, zoom);
this(camhand, spot, axis, angle, angvel, null, 0f, null, zoom);
}
/**
* Creates a rotating, zooming path for the specified camera.
* Creates a rotating, panning, zooming path for the specified camera.
*
* @param spot the point of interest around which to swing the camera.
* @param paxis the primary axis around which to rotate the camera.
@@ -67,12 +67,13 @@ public class SwingPath extends CameraPath
* <code>null</code> for none
* @param sangle the angle through which to rotate the camera about the
* secondary axis
* @param pan the amount to pan the camera, or <code>null</code> for none
* @param zoom the distance to zoom along the camera's view axis (negative
* = in, positive = out).
*/
public SwingPath (CameraHandler camhand, Vector3f spot, Vector3f paxis,
float pangle, float angvel, Vector3f saxis, float sangle,
float zoom)
Vector3f pan, float zoom)
{
super(camhand);
@@ -90,13 +91,18 @@ public class SwingPath extends CameraPath
angvel = FastMath.PI;
}
_spot = spot;
_spot = new Vector3f(spot);
_paxis = paxis;
_pangle = pangle;
_pangvel = (pangle > 0) ? angvel : -1 * angvel;
_saxis = (saxis == null) ? null : new Vector3f(saxis);
_sangle = sangle;
_sangvel = _sangle * _pangvel / _pangle;
_pan = pan;
if (_pan != null) {
_panvel = _pan.mult(_pangvel / _pangle);
_panned = new Vector3f();
}
_zoom = zoom;
_zoomvel = _zoom * _pangvel / _pangle;
@@ -113,7 +119,11 @@ public class SwingPath extends CameraPath
_protated += deltaPAngle;
_srotated += deltaSAngle;
_zoomed += deltaZoom;
if (_pan != null) {
_panvel.mult(secondsSince, _deltaPan);
_panned.addLocal(_deltaPan);
}
// clamp our rotation at the target angle and determine whether or not
// we're done
boolean done = false;
@@ -122,26 +132,37 @@ public class SwingPath extends CameraPath
deltaPAngle -= (_protated - _pangle);
deltaSAngle -= (_srotated - _sangle);
deltaZoom -= (_zoomed - _zoom);
if (_pan != null) {
_deltaPan.subtractLocal(_panned).addLocal(_pan);
}
_protated = _pangle;
_srotated = _sangle;
_panned = _pan;
_zoomed = _zoom;
done = true;
}
// have the camera handler do the necessary rotating and zooming
// have the camera handler do the necessary rotating, panning, zooming
if (_pan != null) {
_camhand.setLocation(
_camhand.getCamera().getLocation().addLocal(_deltaPan));
_spot.addLocal(_deltaPan);
}
_camhand.rotateCamera(_spot, _paxis, deltaPAngle, deltaZoom);
if (_saxis != null) {
_rot.fromAngleAxis(deltaPAngle, _paxis).multLocal(_saxis);
_camhand.rotateCamera(_spot, _saxis, deltaSAngle, 0f);
}
return done;
}
protected Vector3f _spot, _paxis, _saxis;
protected float _pangle, _pangvel, _protated;
protected float _sangle, _sangvel, _srotated;
protected Vector3f _pan, _panvel, _panned;
protected float _zoom, _zoomvel, _zoomed;
protected Quaternion _rot = new Quaternion();
protected Vector3f _deltaPan = new Vector3f();
}