Added MisoUtil.getTileHash(), made both SceneBlock and AutoFringer use

it to pick random tiles based on x/y location.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2622 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2003-05-29 01:58:06 +00:00
parent bace19ea71
commit af504ef8aa
4 changed files with 27 additions and 22 deletions
@@ -1,5 +1,5 @@
//
// $Id: SceneBlock.java,v 1.16 2003/05/23 19:35:11 mdb Exp $
// $Id: SceneBlock.java,v 1.17 2003/05/29 01:58:06 ray Exp $
package com.threerings.miso.client;
@@ -206,10 +206,8 @@ public class SceneBlock
{
BaseTile tile = _base[index(tx, ty)];
if (tile == null && _defset != null) {
long seed = ((tx^ty) ^ multiplier) & mask;
long hash = (seed * multiplier + addend) & mask;
int tidx = (int)((hash >> 10) % _defset.getTileCount());
tile = (BaseTile)_defset.getTile(tidx);
tile = (BaseTile)_defset.getTile(
MisoUtil.getTileHash(tx, ty) % _defset.getTileCount());
}
return tile;
}