Oh the vast sweeping changes, and they're not even close to complete, but
things compile and most things run so this is a good time to checkpoint. Let me recall: - Refactored the whole scene deal. - Revamped the XML parser stuff (now uses Digester). - Rethought the tile management. - Started tile bundle stuff. - Wrote some tests. - Did a bit of Mike-ification. Onward and moreward. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: MisoSceneModel.java,v 1.1 2001/11/18 04:09:22 mdb Exp $
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package com.threerings.miso.scene;
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/**
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* The scene model is the bare bones representation of the data for a
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* scene in the Miso system. From the scene model, one would create an
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* instance of {@link DisplayMisoScene}.
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*/
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public class MisoSceneModel
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{
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/** The width of the scene in tile units. */
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public int width;
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/** The height of the scene in tile units. */
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public int height;
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/** The combined tile ids (tile set id and tile id) of the tiles in
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* the base layer, in row-major order. */
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public int[] baseTileIds;
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/** The combined tile ids (tile set id and tile id) of the tiles in
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* the fringe layer, in row-major order. */
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public int[] fringeTileIds;
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/** The combined tile ids (tile set id and tile id) of the files in
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* the object layer in (x, y, tile id) format. */
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public int[] objectTileIds;
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}
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