Oh the vast sweeping changes, and they're not even close to complete, but
things compile and most things run so this is a good time to checkpoint. Let me recall: - Refactored the whole scene deal. - Revamped the XML parser stuff (now uses Digester). - Rethought the tile management. - Started tile bundle stuff. - Wrote some tests. - Did a bit of Mike-ification. Onward and moreward. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: TileUtil.java,v 1.2 2001/11/08 03:04:44 mdb Exp $
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// $Id: TileUtil.java,v 1.3 2001/11/18 04:09:21 mdb Exp $
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package com.threerings.cast.util;
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@@ -91,7 +91,7 @@ public class TileUtil
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Image imgs[] = new Image[frameCount];
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for (int jj = 0; jj < frameCount; jj++) {
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int idx = (dir * frameCount) + jj;
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imgs[jj] = tset.getTile(idx).img;
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imgs[jj] = tset.getTileImage(idx);
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}
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// create the multi frame image
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