Oh the vast sweeping changes, and they're not even close to complete, but

things compile and most things run so this is a good time to checkpoint.
Let me recall:

- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.

Onward and moreward.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-11-18 04:09:23 +00:00
parent 45251dba8c
commit ae1052a371
77 changed files with 2188 additions and 3512 deletions
@@ -1,5 +1,5 @@
//
// $Id: CastUtil.java,v 1.1 2001/11/02 15:28:20 shaper Exp $
// $Id: CastUtil.java,v 1.2 2001/11/18 04:09:21 mdb Exp $
package com.threerings.cast.util;
@@ -7,10 +7,11 @@ import java.util.ArrayList;
import java.util.Iterator;
import com.samskivert.util.CollectionUtil;
import com.threerings.media.util.RandomUtil;
import com.threerings.cast.*;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.CharacterManager;
import com.threerings.cast.ComponentClass;
/**
* Miscellaneous cast utility routines.
@@ -18,11 +19,11 @@ import com.threerings.cast.*;
public class CastUtil
{
/**
* Returns a new character descriptor populated with a random set
* of components.
* Returns a new character descriptor populated with a random set of
* components.
*/
public static CharacterDescriptor
getRandomDescriptor (CharacterManager charmgr)
public static CharacterDescriptor getRandomDescriptor (
CharacterManager charmgr)
{
// get all available classes
ArrayList classes = new ArrayList();