Use isMoving.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3504 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -734,7 +734,7 @@ public abstract class CardPanel extends VirtualMediaPanel
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int size = _handSprites.size();
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int size = _handSprites.size();
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for (int i = 0; i < size; i++) {
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for (int i = 0; i < size; i++) {
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CardSprite cs = (CardSprite)_handSprites.get(i);
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CardSprite cs = (CardSprite)_handSprites.get(i);
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if (cs.getPath() == null) {
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if (!cs.isMoving()) {
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cs.setLocation(cs.getX(), getHandY(cs));
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cs.setLocation(cs.getX(), getHandY(cs));
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}
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}
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}
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}
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@@ -947,7 +947,7 @@ public abstract class CardPanel extends VirtualMediaPanel
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protected void maybeUpdateOffset (CardSprite sprite)
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protected void maybeUpdateOffset (CardSprite sprite)
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{
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{
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// update the offset if it's in the hand and isn't moving
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// update the offset if it's in the hand and isn't moving
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if (_handSprites.contains(sprite) && sprite.getPath() == null) {
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if (_handSprites.contains(sprite) && !sprite.isMoving()) {
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sprite.setLocation(sprite.getX(), getHandY(sprite));
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sprite.setLocation(sprite.getX(), getHandY(sprite));
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}
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}
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}
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}
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