From ad5b77899fbb44dba77e4a7fd181c0163c16a9b6 Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Wed, 12 Jun 2002 01:11:55 +0000 Subject: [PATCH] We want to truncate rather than round; it's faster and more consistent with the other math done in the rendering code. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1443 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/media/util/LinePath.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/java/com/threerings/media/util/LinePath.java b/src/java/com/threerings/media/util/LinePath.java index 0d6c89d8e..0d2ffb604 100644 --- a/src/java/com/threerings/media/util/LinePath.java +++ b/src/java/com/threerings/media/util/LinePath.java @@ -1,5 +1,5 @@ // -// $Id: LinePath.java,v 1.7 2002/06/12 00:49:15 mdb Exp $ +// $Id: LinePath.java,v 1.8 2002/06/12 01:11:55 mdb Exp $ package com.threerings.media.util; @@ -136,8 +136,8 @@ public class LinePath implements Path long duration, Point pos) { float pct = (float)elapsed / duration; - int travx = Math.round((end.x - start.x) * pct); - int travy = Math.round((end.y - start.y) * pct); + int travx = (int)((end.x - start.x) * pct); + int travy = (int)((end.y - start.y) * pct); pos.setLocation(start.x + travx, start.y + travy); }