Added code to handle sending player ready notifications and to process

them on the server (and start the game).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@430 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-11 03:12:38 +00:00
parent 3c203cccd7
commit ac477756ea
3 changed files with 141 additions and 4 deletions
@@ -0,0 +1,17 @@
//
// $Id: GameCodes.java,v 1.1 2001/10/11 03:12:38 mdb Exp $
package com.threerings.parlor.client;
import com.threerings.cocktail.cher.client.InvocationCodes;
/**
* Contains codes used by the game services.
*/
public interface GameCodes extends InvocationCodes
{
/** The message identifier for a player ready notification. This is
* delivered by the game controller when the client has loaded the
* user interface for the game and is ready to play. */
public static final String PLAYER_READY_NOTIFICATION = "PlayerReady";
}