Added code to handle sending player ready notifications and to process
them on the server (and start the game). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@430 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: GameCodes.java,v 1.1 2001/10/11 03:12:38 mdb Exp $
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package com.threerings.parlor.client;
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import com.threerings.cocktail.cher.client.InvocationCodes;
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/**
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* Contains codes used by the game services.
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*/
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public interface GameCodes extends InvocationCodes
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{
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/** The message identifier for a player ready notification. This is
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* delivered by the game controller when the client has loaded the
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* user interface for the game and is ready to play. */
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public static final String PLAYER_READY_NOTIFICATION = "PlayerReady";
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}
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