AnimationFrameSequencer is a FrameSequencer that wants to know about
the Animation it's working for. The enclosed MultiFunciton sequencer can do all sorts of neat stuff. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1731 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: AnimationFrameSequencer.java,v 1.1 2002/09/20 21:36:53 ray Exp $
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package com.threerings.media.animation;
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import java.util.Arrays;
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import com.threerings.media.util.FrameSequencer;
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import com.threerings.media.util.MultiFrameImage;
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/**
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* Used to control animation timing when displaying an animation.
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*/
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public interface AnimationFrameSequencer extends FrameSequencer
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{
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/**
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* Called after init to set the animation.
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*/
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public void setAnimation (Animation anim);
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/**
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* A frame sequencer that can step through a series of frames in any order
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* and speed and send events when specific frames are reached.
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*/
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public static class MultiFunction implements AnimationFrameSequencer
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{
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/**
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* Creates the simplist multifunction frame sequencer.
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*
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* @param sequence the ordering to display the frames.
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* @param msPerFrame the number of ms to display each frame.
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* @param loop if false, the sequencer will report the end of
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* the animation after progressing through all of the frames once,
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* otherwise it will loop indefinitely.
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*/
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public MultiFunction (int[] sequence, long msPerFrame, boolean loop)
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{
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_length = sequence.length;
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_sequence = sequence;
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_delays = new long[_length];
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Arrays.fill(_delays, msPerFrame);
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_marks = new boolean[_length];
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_loop = loop;
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}
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/**
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* Creates a fully-specified multifunction frame sequencer.
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*
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* @param sequence the ordering to display the frames.
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* @param msPerFrame the number of ms to display each frame.
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* @param marks if true for a frame, a FrameReachedEvent will
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* be generated when that frame is reached.
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* @param loop if false, the sequencer will report the end of
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* the animation after progressing through all of the frames once,
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* otherwise it will loop indefinitely.
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*/
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public MultiFunction (
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int[] sequence, long[] msPerFrame, boolean[] marks, boolean loop)
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{
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_length = sequence.length;
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if ((_length != msPerFrame.length) || (_length != marks.length)) {
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throw new IllegalArgumentException(
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"All MultiFunction FrameSequencer arrays must be " +
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"the same length.");
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}
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_sequence = sequence;
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_delays = msPerFrame;
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_marks = marks;
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_loop = loop;
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}
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// documentation inherited from interface
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public void init (MultiFrameImage source)
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{
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int framecount = source.getFrameCount();
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// let's make sure our frames are valid
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for (int ii=0; ii < _length; ii++) {
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if (_sequence[ii] >= framecount) {
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throw new IllegalArgumentException(
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"MultiFunction FrameSequencer was initialized " +
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"with a MultiFrameImage with not enough frames " +
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"to match the sequence it was constructed with.");
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}
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}
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_nextStamp = 0L;
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_curIdx = 0;
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}
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// documentation inherited from interface
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public void setAnimation (Animation anim)
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{
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_animation = anim;
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}
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// documentation inherited from interface
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public int tick (long tickStamp)
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{
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// obtain our starting timestamp if we don't already have one
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if (_nextStamp == 0L) {
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_nextStamp = tickStamp + _delays[_curIdx];
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checkNotify(); // we might need to notify on the first frame
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}
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// we may have rushed through more than one frame since the last
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// tick, but we want to always notify even if we never displayed
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while (tickStamp >= _nextStamp) {
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_curIdx++;
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if (_curIdx == _length) {
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if (_loop) {
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_curIdx = 0;
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} else {
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return -1;
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}
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}
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checkNotify();
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_nextStamp += _delays[_curIdx];
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}
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// return the right frame
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return _sequence[_curIdx];
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}
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// documentation inherited from interface
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public void fastForward (long timeDelta)
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{
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// this method should be called "unpause"
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_nextStamp += timeDelta;
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}
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/**
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* Check to see if we need to notify that we've reached a marked frame.
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*/
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protected void checkNotify ()
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{
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if (_marks[_curIdx]) {
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_animation.notifyObservers(
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new FrameReachedEvent(
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_animation, _sequence[_curIdx], _curIdx));
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}
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}
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/** The current sequence index. */
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protected int _curIdx = 0;
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/** The length of our animation sequence. */
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protected int _length;
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/** The sequence of frames to display. */
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protected int[] _sequence;
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/** The corresponding delay for each frame, in ms. */
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protected long[] _delays;
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/** Whether to send a FrameReachedEvent on a sequence index. */
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protected boolean[] _marks;
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/** Does the animation loop? */
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protected boolean _loop;
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/** The time at which we'll switch to the next frame. */
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protected long _nextStamp;
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/** The animation that we're sequencing for. */
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protected Animation _animation;
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}
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}
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