AnimationFrameSequencer is a FrameSequencer that wants to know about

the Animation it's working for.
The enclosed MultiFunciton sequencer can do all sorts of neat stuff.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1731 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-09-20 21:36:53 +00:00
parent e6d5adfb96
commit aa715a6a5a
@@ -0,0 +1,168 @@
//
// $Id: AnimationFrameSequencer.java,v 1.1 2002/09/20 21:36:53 ray Exp $
package com.threerings.media.animation;
import java.util.Arrays;
import com.threerings.media.util.FrameSequencer;
import com.threerings.media.util.MultiFrameImage;
/**
* Used to control animation timing when displaying an animation.
*/
public interface AnimationFrameSequencer extends FrameSequencer
{
/**
* Called after init to set the animation.
*/
public void setAnimation (Animation anim);
/**
* A frame sequencer that can step through a series of frames in any order
* and speed and send events when specific frames are reached.
*/
public static class MultiFunction implements AnimationFrameSequencer
{
/**
* Creates the simplist multifunction frame sequencer.
*
* @param sequence the ordering to display the frames.
* @param msPerFrame the number of ms to display each frame.
* @param loop if false, the sequencer will report the end of
* the animation after progressing through all of the frames once,
* otherwise it will loop indefinitely.
*/
public MultiFunction (int[] sequence, long msPerFrame, boolean loop)
{
_length = sequence.length;
_sequence = sequence;
_delays = new long[_length];
Arrays.fill(_delays, msPerFrame);
_marks = new boolean[_length];
_loop = loop;
}
/**
* Creates a fully-specified multifunction frame sequencer.
*
* @param sequence the ordering to display the frames.
* @param msPerFrame the number of ms to display each frame.
* @param marks if true for a frame, a FrameReachedEvent will
* be generated when that frame is reached.
* @param loop if false, the sequencer will report the end of
* the animation after progressing through all of the frames once,
* otherwise it will loop indefinitely.
*/
public MultiFunction (
int[] sequence, long[] msPerFrame, boolean[] marks, boolean loop)
{
_length = sequence.length;
if ((_length != msPerFrame.length) || (_length != marks.length)) {
throw new IllegalArgumentException(
"All MultiFunction FrameSequencer arrays must be " +
"the same length.");
}
_sequence = sequence;
_delays = msPerFrame;
_marks = marks;
_loop = loop;
}
// documentation inherited from interface
public void init (MultiFrameImage source)
{
int framecount = source.getFrameCount();
// let's make sure our frames are valid
for (int ii=0; ii < _length; ii++) {
if (_sequence[ii] >= framecount) {
throw new IllegalArgumentException(
"MultiFunction FrameSequencer was initialized " +
"with a MultiFrameImage with not enough frames " +
"to match the sequence it was constructed with.");
}
}
_nextStamp = 0L;
_curIdx = 0;
}
// documentation inherited from interface
public void setAnimation (Animation anim)
{
_animation = anim;
}
// documentation inherited from interface
public int tick (long tickStamp)
{
// obtain our starting timestamp if we don't already have one
if (_nextStamp == 0L) {
_nextStamp = tickStamp + _delays[_curIdx];
checkNotify(); // we might need to notify on the first frame
}
// we may have rushed through more than one frame since the last
// tick, but we want to always notify even if we never displayed
while (tickStamp >= _nextStamp) {
_curIdx++;
if (_curIdx == _length) {
if (_loop) {
_curIdx = 0;
} else {
return -1;
}
}
checkNotify();
_nextStamp += _delays[_curIdx];
}
// return the right frame
return _sequence[_curIdx];
}
// documentation inherited from interface
public void fastForward (long timeDelta)
{
// this method should be called "unpause"
_nextStamp += timeDelta;
}
/**
* Check to see if we need to notify that we've reached a marked frame.
*/
protected void checkNotify ()
{
if (_marks[_curIdx]) {
_animation.notifyObservers(
new FrameReachedEvent(
_animation, _sequence[_curIdx], _curIdx));
}
}
/** The current sequence index. */
protected int _curIdx = 0;
/** The length of our animation sequence. */
protected int _length;
/** The sequence of frames to display. */
protected int[] _sequence;
/** The corresponding delay for each frame, in ms. */
protected long[] _delays;
/** Whether to send a FrameReachedEvent on a sequence index. */
protected boolean[] _marks;
/** Does the animation loop? */
protected boolean _loop;
/** The time at which we'll switch to the next frame. */
protected long _nextStamp;
/** The animation that we're sequencing for. */
protected Animation _animation;
}
}