Added support for animations to the animation manager. Moved animation
classes into their own package. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@849 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: ExplodeAnimation.java,v 1.1 2002/01/11 16:17:33 shaper Exp $
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package com.threerings.media.animation;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import com.threerings.media.Log;
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/**
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* An animation that displays an image exploding into chunks. The
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* animation ends when all image chunks have exited the animation bounds.
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*/
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public class ExplodeAnimation extends Animation
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{
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/**
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* Constructs an explode animation.
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*
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* @param bounds the bounds within which to animate.
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* @param image the image to animate.
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* @param sx the starting x-position.
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* @param sy the starting y-position.
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* @param vel the initial chunk velocity.
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*/
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public ExplodeAnimation (
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Rectangle bounds, Image image, int sx, int sy, float vel)
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{
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super(bounds);
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// save things off
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_image = image;
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_sx = sx;
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_sy = sy;
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_vel = vel;
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// save the animation starting time
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_start = System.currentTimeMillis();
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// determine chunk dimensions
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_cwid = image.getWidth(null) / X_CHUNK_COUNT;
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_chei = image.getHeight(null) / Y_CHUNK_COUNT;
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// initialize the chunk positions
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int cx = sx + (image.getWidth(null) / 2);
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int cy = sy + (image.getHeight(null) / 2);
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int cpos = (cx << 16 | cy);
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for (int ii = 0; ii < NUM_CHUNKS; ii++) {
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int xpos = ii % X_CHUNK_COUNT;
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int ypos = ii / X_CHUNK_COUNT;
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_cpos[ii] = ((sx + xpos) << 16 | (sy + ypos));
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}
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}
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// documentation inherited
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public void tick (long timestamp)
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{
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// figure out the distance the chunks have travelled
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long msecs = timestamp - _start;
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int travpix = (int)(msecs * _vel);
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// move all chunks and check whether any remain to be animated
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int inside = 0;
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for (int ii = 0; ii < NUM_CHUNKS; ii++) {
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// retrieve the current chunk position
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int x = _cpos[ii] >> 16;
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int y = _cpos[ii] & 0xFFFF;
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// determine the chunk movement direction
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int xpos = ii % X_CHUNK_COUNT;
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int ypos = ii / X_CHUNK_COUNT;
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int mx, my;
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switch (xpos) {
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case 0: mx = -1; break;
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case X_CHUNK_COUNT - 1: mx = 1; break;
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default: mx = 0; break;
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}
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switch (ypos) {
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case 0: my = -1; break;
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case Y_CHUNK_COUNT - 1: my = 1; break;
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default: my = 0;
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}
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// deal with the center point for odd dimensions
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if (mx == 0 && my == 0) {
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my = 1;
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}
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// update the chunk position
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x = _sx + (travpix * mx);
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y = _sy + (travpix * my);
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_cpos[ii] = (x << 16 | y);
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// note whether this chunk is still within our bounds
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if (_bounds.contains(x, y)) {
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inside++;
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}
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}
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_finished = (inside == 0);
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invalidate();
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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for (int ii = 0; ii < NUM_CHUNKS; ii++) {
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// get the chunk location on-screen
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int x = _cpos[ii] >> 16;
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int y = _cpos[ii] & 0xFFFF;
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// get the chunk position within the image
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int xpos = ii % X_CHUNK_COUNT;
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int ypos = ii / X_CHUNK_COUNT;
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// calculate image chunk offset
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int xoff = -(xpos * _cwid);
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int yoff = -(ypos * _chei);
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// draw the chunk
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Shape oclip = gfx.getClip();
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gfx.clipRect(x, y, _cwid, _chei);
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gfx.drawImage(_image, x + xoff, y + yoff, null);
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gfx.setClip(oclip);
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}
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}
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// documentation inherited
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protected void toString (StringBuffer buf)
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{
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super.toString(buf);
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buf.append(", sx=").append(_sx);
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buf.append(", sy=").append(_sy);
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}
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/** The number of horizontal chunks from the image to animate. */
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protected static final int X_CHUNK_COUNT = 3;
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/** The number of vertical chunks from the image to animate. */
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protected static final int Y_CHUNK_COUNT = 3;
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/** The total number of chunks. */
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protected static final int NUM_CHUNKS = X_CHUNK_COUNT * Y_CHUNK_COUNT;
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/** The current position of each chunk. */
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protected int[] _cpos = new int[NUM_CHUNKS];
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/** The individual chunk dimensions in pixels. */
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protected int _cwid, _chei;
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/** The chunk velocity. */
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protected float _vel;
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/** The starting position. */
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protected int _sx, _sy;
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/** The image to animate. */
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protected Image _image;
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/** The starting animation time. */
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protected long _start;
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}
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