Added some missing marshallers.
Use Long instead of long. I had them both (it may be useful so that we know if we're streaming an object or just 8 bytes of value) but Windows couldn't fucking tell them apart (case insensitivity) so I nixed one. Reference some more marshallers in the client so that the classes will be compiled in.. gawd. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3977 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -0,0 +1,49 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.data {
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import com.threerings.crowd.client.BodyService;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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/**
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* Provides the implementation of the {@link BodyService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class BodyMarshaller extends InvocationMarshaller
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implements BodyService
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{
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/** The method id used to dispatch {@link #setIdle} requests. */
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public static const SET_IDLE :int = 1;
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// documentation inherited from interface
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public function setIdle (arg1 :Client, arg2 :Boolean) :void
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{
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sendRequest(arg1, SET_IDLE, [ arg2 ]);
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}
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}
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}
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@@ -0,0 +1,61 @@
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//
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// $Id: LocationMarshaller.java 3793 2005-12-21 02:12:57Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.data {
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import com.threerings.crowd.client.LocationService;
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import com.threerings.crowd.client.MoveListener;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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/**
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* Provides the implementation of the {@link LocationService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class LocationMarshaller extends InvocationMarshaller
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implements LocationService
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{
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/** The method id used to dispatch {@link #leavePlace} requests. */
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public static const LEAVE_PLACE :int = 1;
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// documentation inherited from interface
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public function leavePlace (arg1 :Client) :void
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{
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sendRequest(arg1, LEAVE_PLACE, new Array());
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}
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/** The method id used to dispatch {@link #moveTo} requests. */
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public static const MOVE_TO :int = 2;
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// documentation inherited from interface
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public function moveTo (arg1 :Client, arg2 :int, arg3 :MoveListener) :void
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{
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var listener3 :MoveMarshaller = new MoveMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, MOVE_TO, [ arg2, listener3 ]);
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}
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}
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}
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@@ -0,0 +1,27 @@
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package com.threerings.crowd.data {
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import com.threerings.presents.data.ListenerMarshaller;
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import com.threerings.crowd.client.MoveListener
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public class MoveMarshaller extends ListenerMarshaller
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{
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/** The method id used to dispatch {@link #moveSucceeded}
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* responses. */
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public static const MOVE_SUCCEEDED :int = 1;
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// documentation inherited
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public override function dispatchResponse (methodId :int, args :Array) :void
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{
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switch (methodId) {
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case MOVE_SUCCEEDED:
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(listener as MoveListener).moveSucceeded(
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(args[0] as PlaceConfig));
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return;
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default:
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super.dispatchResponse(methodId, args);
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}
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}
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}
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}
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