Added some missing marshallers.

Use Long instead of long. I had them both (it may be useful so that we
know if we're streaming an object or just 8 bytes of value) but Windows
couldn't fucking tell them apart (case insensitivity) so I nixed one.
Reference some more marshallers in the client so that the classes will
be compiled in.. gawd.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3977 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2006-03-24 23:49:51 +00:00
parent b7e63c4b38
commit a91bf8b14c
13 changed files with 265 additions and 50 deletions
@@ -0,0 +1,38 @@
//
// $Id: BodyService.java 3098 2004-08-27 02:12:55Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.client {
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
/**
* The client side of the body-related invocation services.
*/
public interface BodyService extends InvocationService
{
/**
* Requests to set the idle state of the client to the specified
* value.
*/
function setIdle (client :Client, idle :Boolean) :void;
}
}