Added some missing marshallers.
Use Long instead of long. I had them both (it may be useful so that we know if we're streaming an object or just 8 bytes of value) but Windows couldn't fucking tell them apart (case insensitivity) so I nixed one. Reference some more marshallers in the client so that the classes will be compiled in.. gawd. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3977 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: BodyService.java 3098 2004-08-27 02:12:55Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.client {
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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/**
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* The client side of the body-related invocation services.
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*/
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public interface BodyService extends InvocationService
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{
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/**
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* Requests to set the idle state of the client to the specified
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* value.
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*/
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function setIdle (client :Client, idle :Boolean) :void;
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}
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}
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