Delegation! Since it's clear that extracting services into delegation

classes is only going to become more common, I've gone and created a
comprehensive facility for creating and using delegates in the place
controller and manager as well as the game controller and manager. With
the pattern nicely set, it is also easy to extend to controller/managers
further up the hierarchy that might need to delegate special methods of
their own. Whee!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@994 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-02-13 03:21:28 +00:00
parent 8399c9a9cf
commit a85a6f1394
13 changed files with 531 additions and 106 deletions
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.18 2002/02/12 06:57:29 mdb Exp $
// $Id: GameManager.java,v 1.19 2002/02/13 03:21:28 mdb Exp $
package com.threerings.parlor.game;
@@ -9,9 +9,11 @@ import com.threerings.presents.dobj.MessageEvent;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManagerDelegate;
import com.threerings.parlor.Log;
import com.threerings.parlor.client.ParlorCodes;
@@ -25,8 +27,7 @@ import com.threerings.parlor.client.ParlorCodes;
* implicitly played in a location, the players of the game implicitly
* bodies in that location.
*/
public class GameManager
extends PlaceManager
public class GameManager extends PlaceManager
implements ParlorCodes, GameCodes, AttributeChangeListener
{
// documentation inherited
@@ -158,6 +159,12 @@ public class GameManager
*/
protected void gameWillStart ()
{
// let our delegates do their business
applyToDelegates(new DelegateOp() {
public void apply (PlaceManagerDelegate delegate) {
((GameManagerDelegate)delegate).gameWillStart();
}
});
}
/**
@@ -168,6 +175,12 @@ public class GameManager
*/
protected void gameDidStart ()
{
// let our delegates do their business
applyToDelegates(new DelegateOp() {
public void apply (PlaceManagerDelegate delegate) {
((GameManagerDelegate)delegate).gameDidStart();
}
});
}
/**
@@ -195,6 +208,13 @@ public class GameManager
*/
protected void gameDidEnd ()
{
// let our delegates do their business
applyToDelegates(new DelegateOp() {
public void apply (PlaceManagerDelegate delegate) {
((GameManagerDelegate)delegate).gameDidEnd();
}
});
// calculate ratings and all that...
}