Regenerated in the new DObject world order.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3289 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-12-28 03:51:47 +00:00
parent 55a0ab91f7
commit a6da0baf48
2 changed files with 13 additions and 40 deletions
@@ -1,33 +0,0 @@
//
// $Id: TurnGameObject.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.data;
import com.threerings.parlor.game.GameObject;
/**
* Game object class for card games.
*/
public class CardGameObject extends GameObject
{
/** The card game service interface. */
public CardGameMarshaller cardGameService;
}
@@ -28,23 +28,29 @@ import com.threerings.parlor.game.GameObject;
*/
public class CardGameObject extends GameObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>cardGameService</code> field. */
public static final String CARD_GAME_SERVICE = "cardGameService";
// AUTO-GENERATED: FIELDS END
/** The card game service interface. */
public CardGameMarshaller cardGameService;
// AUTO-GENERATED: METHODS START
/**
* Requests that the <code>cardGameService</code> field be set to the specified
* value. The local value will be updated immediately and an event
* will be propagated through the system to notify all listeners that
* the attribute did change. Proxied copies of this object (on
* Requests that the <code>cardGameService</code> field be set to the
* specified value. The local value will be updated immediately and an
* event will be propagated through the system to notify all listeners
* that the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public void setCardGameService (CardGameMarshaller cardGameService)
public void setCardGameService (CardGameMarshaller value)
{
requestAttributeChange(CARD_GAME_SERVICE, cardGameService);
this.cardGameService = cardGameService;
CardGameMarshaller ovalue = this.cardGameService;
requestAttributeChange(
CARD_GAME_SERVICE, value, ovalue);
this.cardGameService = value;
}
// AUTO-GENERATED: METHODS END
}