Regenerated in the new DObject world order.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3289 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,33 +0,0 @@
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//
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// $Id: TurnGameObject.java 3099 2004-08-27 02:21:06Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.card.data;
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import com.threerings.parlor.game.GameObject;
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/**
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* Game object class for card games.
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*/
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public class CardGameObject extends GameObject
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{
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/** The card game service interface. */
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public CardGameMarshaller cardGameService;
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}
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@@ -28,23 +28,29 @@ import com.threerings.parlor.game.GameObject;
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*/
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public class CardGameObject extends GameObject
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{
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// AUTO-GENERATED: FIELDS START
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/** The field name of the <code>cardGameService</code> field. */
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public static final String CARD_GAME_SERVICE = "cardGameService";
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// AUTO-GENERATED: FIELDS END
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/** The card game service interface. */
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public CardGameMarshaller cardGameService;
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// AUTO-GENERATED: METHODS START
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/**
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* Requests that the <code>cardGameService</code> field be set to the specified
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* value. The local value will be updated immediately and an event
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* will be propagated through the system to notify all listeners that
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* the attribute did change. Proxied copies of this object (on
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* Requests that the <code>cardGameService</code> field be set to the
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* specified value. The local value will be updated immediately and an
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* event will be propagated through the system to notify all listeners
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* that the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public void setCardGameService (CardGameMarshaller cardGameService)
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public void setCardGameService (CardGameMarshaller value)
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{
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requestAttributeChange(CARD_GAME_SERVICE, cardGameService);
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this.cardGameService = cardGameService;
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CardGameMarshaller ovalue = this.cardGameService;
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requestAttributeChange(
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CARD_GAME_SERVICE, value, ovalue);
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this.cardGameService = value;
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}
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// AUTO-GENERATED: METHODS END
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}
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