Moved parlor invocation service codes into ParlorCodes. Started work on

server side of parlor invocation services.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@370 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-01 22:17:34 +00:00
parent 64bed2eb12
commit a2f4a2cb7a
6 changed files with 106 additions and 50 deletions
@@ -1,5 +1,5 @@
//
// $Id: GameConfig.java,v 1.2 2001/10/01 06:19:15 mdb Exp $
// $Id: GameConfig.java,v 1.3 2001/10/01 22:17:34 mdb Exp $
package com.threerings.parlor.data;
@@ -19,7 +19,7 @@ import com.threerings.cocktail.cher.io.Streamable;
* <p> The game config object is also the mechanism used to instantiate
* the appropriate game manager and controller. Every game must have an
* associated game config derived class that overrides {@link
* #getControllerClass} and {@link getManagerClassName}, returning the
* #getControllerClass} and {@link #getManagerClassName}, returning the
* appropriate game controller and manager class for that game. Thus the
* entire chain of events that causes a particular game to be created is
* the construction of the appropriate game config instance which is