Moved parlor invocation service codes into ParlorCodes. Started work on
server side of parlor invocation services. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@370 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameConfig.java,v 1.2 2001/10/01 06:19:15 mdb Exp $
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// $Id: GameConfig.java,v 1.3 2001/10/01 22:17:34 mdb Exp $
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package com.threerings.parlor.data;
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@@ -19,7 +19,7 @@ import com.threerings.cocktail.cher.io.Streamable;
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* <p> The game config object is also the mechanism used to instantiate
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* the appropriate game manager and controller. Every game must have an
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* associated game config derived class that overrides {@link
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* #getControllerClass} and {@link getManagerClassName}, returning the
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* #getControllerClass} and {@link #getManagerClassName}, returning the
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* appropriate game controller and manager class for that game. Thus the
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* entire chain of events that causes a particular game to be created is
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* the construction of the appropriate game config instance which is
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