Added leavePlace() for games where you are sometimes not in any "place" at
all. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3638 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -68,8 +68,19 @@ public class LocationMarshaller extends InvocationMarshaller
|
||||
}
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #leavePlace} requests. */
|
||||
public static final int LEAVE_PLACE = 1;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void leavePlace (Client arg1)
|
||||
{
|
||||
sendRequest(arg1, LEAVE_PLACE, new Object[] {
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #moveTo} requests. */
|
||||
public static final int MOVE_TO = 1;
|
||||
public static final int MOVE_TO = 2;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void moveTo (Client arg1, int arg2, LocationService.MoveListener arg3)
|
||||
|
||||
Reference in New Issue
Block a user