Added leavePlace() for games where you are sometimes not in any "place" at

all.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3638 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-06-30 00:02:13 +00:00
parent c1691c3d0a
commit a213847eea
5 changed files with 50 additions and 2 deletions
@@ -68,8 +68,19 @@ public class LocationMarshaller extends InvocationMarshaller
}
}
/** The method id used to dispatch {@link #leavePlace} requests. */
public static final int LEAVE_PLACE = 1;
// documentation inherited from interface
public void leavePlace (Client arg1)
{
sendRequest(arg1, LEAVE_PLACE, new Object[] {
});
}
/** The method id used to dispatch {@link #moveTo} requests. */
public static final int MOVE_TO = 1;
public static final int MOVE_TO = 2;
// documentation inherited from interface
public void moveTo (Client arg1, int arg2, LocationService.MoveListener arg3)