Skinned animation now works, although there are still some optimizations
to be made. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4027 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -27,11 +27,18 @@ import java.io.IOException;
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import java.nio.MappedByteBuffer;
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import java.nio.channels.FileChannel;
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import com.jme.math.Matrix4f;
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/**
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* Contains method common to both {@link ModelNode}s and {@link ModelMesh}es.
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*/
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public interface ModelSpatial
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{
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/**
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* Recursively sets the reference transforms for any bones in the model.
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*/
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public void setReferenceTransforms ();
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/**
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* Recursively resolves texture references using the given provider.
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*/
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