Skinned animation now works, although there are still some optimizations

to be made.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4027 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2006-04-18 01:36:19 +00:00
parent fdf0fa27d3
commit a0ff0d1457
15 changed files with 504 additions and 236 deletions
@@ -27,11 +27,18 @@ import java.io.IOException;
import java.nio.MappedByteBuffer;
import java.nio.channels.FileChannel;
import com.jme.math.Matrix4f;
/**
* Contains method common to both {@link ModelNode}s and {@link ModelMesh}es.
*/
public interface ModelSpatial
{
/**
* Recursively sets the reference transforms for any bones in the model.
*/
public void setReferenceTransforms ();
/**
* Recursively resolves texture references using the given provider.
*/