Changed Scene to MisoScene. Made MisoScene implement Whirled's Scene

interface.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@249 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-08-15 01:08:49 +00:00
parent 1ffbae2cc4
commit a07f5d4d13
9 changed files with 98 additions and 76 deletions
@@ -1,5 +1,5 @@
//
// $Id: DisplayMisoSceneImpl.java,v 1.27 2001/08/14 21:29:40 shaper Exp $
// $Id: DisplayMisoSceneImpl.java,v 1.28 2001/08/15 01:08:49 mdb Exp $
package com.threerings.miso.scene;
@@ -8,18 +8,20 @@ import java.io.*;
import java.util.ArrayList;
import com.samskivert.util.StringUtil;
import com.threerings.whirled.data.Scene;
import com.threerings.miso.Log;
import com.threerings.miso.tile.Tile;
import com.threerings.miso.tile.TileManager;
import com.threerings.miso.scene.util.ClusterUtil;
/**
* A Scene object represents the data model corresponding to a single
* screen for game play. For instance, one scene might display a
* portion of a street with several buildings scattered about on the
* periphery.
* A scene object represents the data model corresponding to a single
* screen for game play. For instance, one scene might display a portion
* of a street with several buildings scattered about on the periphery.
*/
public class Scene
public class MisoScene implements Scene
{
/** The base layer id. */
public static final int LAYER_BASE = 0;
@@ -52,15 +54,15 @@ public class Scene
public Tile tiles[][][];
/**
* Construct a new Scene object. The base layer tiles are
* initialized to contain tiles of the specified default tileset
* and tile id.
* Construct a new miso scene object. The base layer tiles are
* initialized to contain tiles of the specified default tileset and
* tile id.
*
* @param tilemgr the tile manager.
* @param deftsid the default tileset id.
* @param deftid the default tile id.
*/
public Scene (TileManager tilemgr, int deftsid, int deftid)
public MisoScene (TileManager tilemgr, int deftsid, int deftid)
{
_tilemgr = tilemgr;
@@ -85,7 +87,7 @@ public class Scene
}
/**
* Construct a new Scene object with the given values.
* Construct a new miso scene object with the given values.
*
* @param tilemgr the tile manager.
* @param name the scene name.
@@ -93,9 +95,9 @@ public class Scene
* @param exits the exits.
* @param tiles the tiles comprising the scene.
*/
public Scene (TileManager tilemgr, String name,
ArrayList locations, ArrayList clusters, ArrayList exits,
Tile tiles[][][])
public MisoScene (
TileManager tilemgr, String name, ArrayList locations,
ArrayList clusters, ArrayList exits, Tile tiles[][][])
{
_tilemgr = tilemgr;
_sid = SID_INVALID;
@@ -212,11 +214,29 @@ public class Scene
/**
* Return the scene identifier.
*/
public short getId ()
public int getId ()
{
return _sid;
}
/**
* Returns this scene's version number (which is incremented when it
* is modified and stored into the scene repository).
*/
public int getVersion ()
{
// fake it for now
return 1;
}
/**
* Returns the scene ids of the exits from this scene.
*/
public int[] getExitIds ()
{
return null;
}
/**
* Return the scene locations list.
*/
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneView.java,v 1.43 2001/08/14 23:35:22 mdb Exp $
// $Id: IsoSceneView.java,v 1.44 2001/08/15 01:08:49 mdb Exp $
package com.threerings.miso.scene;
@@ -46,7 +46,7 @@ public class IsoSceneView implements EditableSceneView
_font = new Font("Arial", Font.PLAIN, 7);
// create the array used to mark dirty tiles
_dirty = new boolean[Scene.TILE_WIDTH][Scene.TILE_HEIGHT];
_dirty = new boolean[MisoScene.TILE_WIDTH][MisoScene.TILE_HEIGHT];
// create the list of dirty rectangles
_dirtyRects = new ArrayList();
@@ -103,8 +103,8 @@ public class IsoSceneView implements EditableSceneView
_dirtyRects.clear();
_numDirty = 0;
for (int xx = 0; xx < Scene.TILE_WIDTH; xx++) {
for (int yy = 0; yy < Scene.TILE_HEIGHT; yy++) {
for (int xx = 0; xx < MisoScene.TILE_WIDTH; xx++) {
for (int yy = 0; yy < MisoScene.TILE_HEIGHT; yy++) {
_dirty[xx][yy] = false;
}
}
@@ -114,8 +114,8 @@ public class IsoSceneView implements EditableSceneView
{
// draw the dirty tiles
gfx.setColor(Color.cyan);
for (int xx = 0; xx < Scene.TILE_WIDTH; xx++) {
for (int yy = 0; yy < Scene.TILE_HEIGHT; yy++) {
for (int xx = 0; xx < MisoScene.TILE_WIDTH; xx++) {
for (int yy = 0; yy < MisoScene.TILE_HEIGHT; yy++) {
if (_dirty[xx][yy]) {
gfx.draw(IsoUtil.getTilePolygon(_model, xx, yy));
}
@@ -140,8 +140,8 @@ public class IsoSceneView implements EditableSceneView
{
int numDrawn = 0;
for (int yy = 0; yy < Scene.TILE_HEIGHT; yy++) {
for (int xx = 0; xx < Scene.TILE_WIDTH; xx++) {
for (int yy = 0; yy < MisoScene.TILE_HEIGHT; yy++) {
for (int xx = 0; xx < MisoScene.TILE_WIDTH; xx++) {
// skip this tile if it's not marked dirty
if (!_dirty[xx][yy]) continue;
@@ -150,7 +150,7 @@ public class IsoSceneView implements EditableSceneView
Polygon poly = IsoUtil.getTilePolygon(_model, xx, yy);
// draw all layers at this tile position
for (int kk = 0; kk < Scene.NUM_LAYERS; kk++) {
for (int kk = 0; kk < MisoScene.NUM_LAYERS; kk++) {
// get the tile at these coordinates and layer
Tile tile = _scene.tiles[xx][yy][kk];
@@ -192,7 +192,7 @@ public class IsoSceneView implements EditableSceneView
for (int ii = 0; ii < _model.tilerows; ii++) {
// determine starting tile coordinates
int tx = (ii < Scene.TILE_HEIGHT) ? 0 : mx++;
int tx = (ii < MisoScene.TILE_HEIGHT) ? 0 : mx++;
int ty = my;
// determine number of tiles in this row
@@ -203,7 +203,7 @@ public class IsoSceneView implements EditableSceneView
for (int jj = 0; jj < length; jj++) {
for (int kk = 0; kk < Scene.NUM_LAYERS; kk++) {
for (int kk = 0; kk < MisoScene.NUM_LAYERS; kk++) {
// grab the tile we're rendering
Tile tile = _scene.tiles[tx][ty][kk];
if (tile == null) continue;
@@ -239,7 +239,9 @@ public class IsoSceneView implements EditableSceneView
screenY += _model.tilehhei;
// advance starting y-axis coordinate unless we've hit bottom
if ((++my) > Scene.TILE_HEIGHT - 1) my = Scene.TILE_HEIGHT - 1;
if ((++my) > MisoScene.TILE_HEIGHT - 1) {
my = MisoScene.TILE_HEIGHT - 1;
}
}
}
@@ -510,7 +512,7 @@ public class IsoSceneView implements EditableSceneView
}
}
public void setScene (Scene scene)
public void setScene (MisoScene scene)
{
_scene = scene;
}
@@ -623,7 +625,7 @@ public class IsoSceneView implements EditableSceneView
protected IsoSceneModel _model;
/** The scene object to be displayed. */
protected Scene _scene;
protected MisoScene _scene;
/** The sprite manager. */
protected SpriteManager _spritemgr;
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneViewModel.java,v 1.6 2001/08/10 21:17:07 shaper Exp $
// $Id: IsoSceneViewModel.java,v 1.7 2001/08/15 01:08:49 mdb Exp $
package com.threerings.miso.scene;
@@ -149,7 +149,7 @@ public class IsoSceneModel
(tilehwid * tilehwid) + (tilehhei * tilehhei));
// calculate the number of tile rows to render
tilerows = (Scene.TILE_WIDTH * Scene.TILE_HEIGHT) - 1;
tilerows = (MisoScene.TILE_WIDTH * MisoScene.TILE_HEIGHT) - 1;
// calculate the slope of the x- and y-axis lines
slopeX = (float)tilehei / (float)tilewid;
@@ -212,7 +212,7 @@ public class IsoSceneModel
bX = (int)-(slopeX * origin.x);
// determine the ending point
lineX[1].x = lineX[0].x + (tilehwid * Scene.TILE_WIDTH);
lineX[1].x = lineX[0].x + (tilehwid * MisoScene.TILE_WIDTH);
lineX[1].y = lineX[0].y + (int)((slopeX * lineX[1].x) + bX);
// calculate tile-based x-axis line for conversion from
@@ -1,5 +1,5 @@
//
// $Id: SceneView.java,v 1.10 2001/08/14 23:35:22 mdb Exp $
// $Id: SceneView.java,v 1.11 2001/08/15 01:08:49 mdb Exp $
package com.threerings.miso.scene;
@@ -28,7 +28,7 @@ public interface SceneView extends AnimatedView
*
* @param scene the scene to render in the view.
*/
public void setScene (Scene scene);
public void setScene (MisoScene scene);
/**
* Return a Path object detailing a valid path for the given
@@ -1,5 +1,5 @@
//
// $Id: SceneViewPanel.java,v 1.5 2001/08/14 23:35:22 mdb Exp $
// $Id: SceneViewPanel.java,v 1.6 2001/08/15 01:08:49 mdb Exp $
package com.threerings.miso.scene;
@@ -38,7 +38,7 @@ public class SceneViewPanel extends JPanel
/**
* Set the scene managed by the panel.
*/
public void setScene (Scene scene)
public void setScene (MisoScene scene)
{
_view.setScene(scene);
}