Regenerated our marshaller and dispatcher classes with the new Java-based
generator. It handles inner classes slightly differently and prepends a project-specific header to the generated classes. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3239 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ZoneDispatcher.java,v 1.5 2004/08/27 02:20:51 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -30,7 +30,6 @@ import com.threerings.presents.server.InvocationException;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.zone.client.ZoneService;
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import com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener;
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import com.threerings.whirled.zone.data.ZoneMarshaller;
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import com.threerings.whirled.zone.data.ZoneSummary;
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@@ -63,7 +62,7 @@ public class ZoneDispatcher extends InvocationDispatcher
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case ZoneMarshaller.MOVE_TO:
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((ZoneProvider)provider).moveTo(
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source,
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((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), ((Integer)args[2]).intValue(), (ZoneMoveListener)args[3]
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((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), ((Integer)args[2]).intValue(), (ZoneService.ZoneMoveListener)args[3]
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);
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return;
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