Regenerated our marshaller and dispatcher classes with the new Java-based

generator. It handles inner classes slightly differently and prepends a
project-specific header to the generated classes.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3239 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-11-25 04:47:40 +00:00
parent a0d343ff04
commit a04e23e025
32 changed files with 296 additions and 211 deletions
@@ -1,5 +1,5 @@
//
// $Id: SceneMarshaller.java,v 1.5 2004/08/27 02:20:42 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -26,7 +26,6 @@ import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.dobj.InvocationResponseEvent;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService.SceneMoveListener;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
@@ -109,9 +108,9 @@ public class SceneMarshaller extends InvocationMarshaller
public static final int MOVE_TO = 1;
// documentation inherited from interface
public void moveTo (Client arg1, int arg2, int arg3, SceneMoveListener arg4)
public void moveTo (Client arg1, int arg2, int arg3, SceneService.SceneMoveListener arg4)
{
SceneMoveMarshaller listener4 = new SceneMoveMarshaller();
SceneMarshaller.SceneMoveMarshaller listener4 = new SceneMarshaller.SceneMoveMarshaller();
listener4.listener = arg4;
sendRequest(arg1, MOVE_TO, new Object[] {
new Integer(arg2), new Integer(arg3), listener4