Regenerated our marshaller and dispatcher classes with the new Java-based
generator. It handles inner classes slightly differently and prepends a project-specific header to the generated classes. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3239 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneMarshaller.java,v 1.5 2004/08/27 02:20:42 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -26,7 +26,6 @@ import com.threerings.presents.client.Client;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.client.SceneService.SceneMoveListener;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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@@ -109,9 +108,9 @@ public class SceneMarshaller extends InvocationMarshaller
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public static final int MOVE_TO = 1;
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// documentation inherited from interface
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public void moveTo (Client arg1, int arg2, int arg3, SceneMoveListener arg4)
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public void moveTo (Client arg1, int arg2, int arg3, SceneService.SceneMoveListener arg4)
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{
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SceneMoveMarshaller listener4 = new SceneMoveMarshaller();
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SceneMarshaller.SceneMoveMarshaller listener4 = new SceneMarshaller.SceneMoveMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, MOVE_TO, new Object[] {
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new Integer(arg2), new Integer(arg3), listener4
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