Regenerated our marshaller and dispatcher classes with the new Java-based
generator. It handles inner classes slightly differently and prepends a project-specific header to the generated classes. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3239 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,12 +1,30 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.card.data;
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import com.threerings.parlor.card.client.CardGameService;
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import com.threerings.parlor.card.data.Card;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService.ConfirmListener;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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@@ -24,9 +42,9 @@ public class CardGameMarshaller extends InvocationMarshaller
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public static final int SEND_CARDS_TO_PLAYER = 1;
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// documentation inherited from interface
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public void sendCardsToPlayer (Client arg1, int arg2, Card[] arg3, ConfirmListener arg4)
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public void sendCardsToPlayer (Client arg1, int arg2, Card[] arg3, InvocationService.ConfirmListener arg4)
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{
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ConfirmMarshaller listener4 = new ConfirmMarshaller();
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InvocationMarshaller.ConfirmMarshaller listener4 = new InvocationMarshaller.ConfirmMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, SEND_CARDS_TO_PLAYER, new Object[] {
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new Integer(arg2), arg3, listener4
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