Regenerated our marshaller and dispatcher classes with the new Java-based

generator. It handles inner classes slightly differently and prepends a
project-specific header to the generated classes.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3239 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-11-25 04:47:40 +00:00
parent a0d343ff04
commit a04e23e025
32 changed files with 296 additions and 211 deletions
@@ -1,12 +1,30 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.data;
import com.threerings.parlor.card.client.CardGameService;
import com.threerings.parlor.card.data.Card;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService.ConfirmListener;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.dobj.InvocationResponseEvent;
@@ -24,9 +42,9 @@ public class CardGameMarshaller extends InvocationMarshaller
public static final int SEND_CARDS_TO_PLAYER = 1;
// documentation inherited from interface
public void sendCardsToPlayer (Client arg1, int arg2, Card[] arg3, ConfirmListener arg4)
public void sendCardsToPlayer (Client arg1, int arg2, Card[] arg3, InvocationService.ConfirmListener arg4)
{
ConfirmMarshaller listener4 = new ConfirmMarshaller();
InvocationMarshaller.ConfirmMarshaller listener4 = new InvocationMarshaller.ConfirmMarshaller();
listener4.listener = arg4;
sendRequest(arg1, SEND_CARDS_TO_PLAYER, new Object[] {
new Integer(arg2), arg3, listener4