Added ability to construct a view model directly with the proper
parameters. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1016 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneViewModel.java,v 1.20 2002/02/17 08:09:11 mdb Exp $
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// $Id: IsoSceneViewModel.java,v 1.21 2002/02/18 00:37:55 mdb Exp $
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package com.threerings.miso.scene;
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@@ -94,15 +94,6 @@ public class IsoSceneViewModel
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// set the fine coordinate granularity
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finegran = config.getValue(FINE_GRAN_KEY, DEF_FINE_GRAN);
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// set the desired scene view bounds
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int svwid = config.getValue(SCENE_VWIDTH_KEY, DEF_SCENE_VWIDTH);
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int svhei = config.getValue(SCENE_VHEIGHT_KEY, DEF_SCENE_VHEIGHT);
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bounds = new Rectangle(0, 0, svwid * tilewid, svhei * tilehei);
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// set the scene display origin
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int offy = config.getValue(SCENE_OFFSET_Y_KEY, DEF_OFFSET_Y);
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origin = new Point((bounds.width / 2), (offy * tilehei));
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// set our various flags
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showCoords = config.getValue(SHOW_COORDS_KEY, DEF_SHOW_COORDS);
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showPaths = config.getValue(SHOW_PATHS_KEY, DEF_SHOW_PATHS);
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@@ -110,7 +101,41 @@ public class IsoSceneViewModel
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DEF_SHOW_FOOTPRINTS);
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// precalculate various things
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precalculate();
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int svwid = config.getValue(SCENE_VWIDTH_KEY, DEF_SCENE_VWIDTH);
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int svhei = config.getValue(SCENE_VHEIGHT_KEY, DEF_SCENE_VHEIGHT);
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int offy = config.getValue(SCENE_OFFSET_Y_KEY, DEF_OFFSET_Y);
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precalculate(svwid, svhei, offy);
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}
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/**
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* Constructs an iso scene view model by directly specifying the
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* desired scene configuration parameters.
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*
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* @param scenewid the total scene width in tiles.
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* @param scenehei the total scene height in tiles.
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* @param tilewid the width in pixels of the tiles.
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* @param tilehei the height in pixels of the tiles.
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* @param finegran the number of sub-tile divisions to use for fine
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* coordinates.
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* @param svwid the width in tiles of the viewport.
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* @param svhei the height in tiles of the viewport.
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* @param offy the offset of the top of the viewport in tile count.
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*/
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public IsoSceneViewModel (int scenewid, int scenehei,
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int tilewid, int tilehei, int finegran,
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int svwid, int svhei, int offy)
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{
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// keep track of this stuff
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this.scenewid = scenewid;
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this.scenehei = scenehei;
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this.tilewid = tilewid;
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this.tilehei = tilehei;
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this.finegran = finegran;
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// let our flags default to false
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// precalculate various things
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precalculate(svwid, svhei, offy);
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}
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/**
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@@ -174,8 +199,14 @@ public class IsoSceneViewModel
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* Pre-calculate various member data that are commonly used in working
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* with an isometric view.
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*/
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protected void precalculate ()
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protected void precalculate (int svwid, int svhei, int offy)
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{
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// set the desired scene view bounds
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bounds = new Rectangle(0, 0, svwid * tilewid, svhei * tilehei);
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// set the scene display origin
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origin = new Point((bounds.width / 2), (offy * tilehei));
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// pre-calculate tile-related data
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precalculateTiles();
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