Added ability to construct a view model directly with the proper

parameters.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1016 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-02-18 00:37:55 +00:00
parent 648c1c3c99
commit 9faac13369
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneViewModel.java,v 1.20 2002/02/17 08:09:11 mdb Exp $
// $Id: IsoSceneViewModel.java,v 1.21 2002/02/18 00:37:55 mdb Exp $
package com.threerings.miso.scene;
@@ -94,15 +94,6 @@ public class IsoSceneViewModel
// set the fine coordinate granularity
finegran = config.getValue(FINE_GRAN_KEY, DEF_FINE_GRAN);
// set the desired scene view bounds
int svwid = config.getValue(SCENE_VWIDTH_KEY, DEF_SCENE_VWIDTH);
int svhei = config.getValue(SCENE_VHEIGHT_KEY, DEF_SCENE_VHEIGHT);
bounds = new Rectangle(0, 0, svwid * tilewid, svhei * tilehei);
// set the scene display origin
int offy = config.getValue(SCENE_OFFSET_Y_KEY, DEF_OFFSET_Y);
origin = new Point((bounds.width / 2), (offy * tilehei));
// set our various flags
showCoords = config.getValue(SHOW_COORDS_KEY, DEF_SHOW_COORDS);
showPaths = config.getValue(SHOW_PATHS_KEY, DEF_SHOW_PATHS);
@@ -110,7 +101,41 @@ public class IsoSceneViewModel
DEF_SHOW_FOOTPRINTS);
// precalculate various things
precalculate();
int svwid = config.getValue(SCENE_VWIDTH_KEY, DEF_SCENE_VWIDTH);
int svhei = config.getValue(SCENE_VHEIGHT_KEY, DEF_SCENE_VHEIGHT);
int offy = config.getValue(SCENE_OFFSET_Y_KEY, DEF_OFFSET_Y);
precalculate(svwid, svhei, offy);
}
/**
* Constructs an iso scene view model by directly specifying the
* desired scene configuration parameters.
*
* @param scenewid the total scene width in tiles.
* @param scenehei the total scene height in tiles.
* @param tilewid the width in pixels of the tiles.
* @param tilehei the height in pixels of the tiles.
* @param finegran the number of sub-tile divisions to use for fine
* coordinates.
* @param svwid the width in tiles of the viewport.
* @param svhei the height in tiles of the viewport.
* @param offy the offset of the top of the viewport in tile count.
*/
public IsoSceneViewModel (int scenewid, int scenehei,
int tilewid, int tilehei, int finegran,
int svwid, int svhei, int offy)
{
// keep track of this stuff
this.scenewid = scenewid;
this.scenehei = scenehei;
this.tilewid = tilewid;
this.tilehei = tilehei;
this.finegran = finegran;
// let our flags default to false
// precalculate various things
precalculate(svwid, svhei, offy);
}
/**
@@ -174,8 +199,14 @@ public class IsoSceneViewModel
* Pre-calculate various member data that are commonly used in working
* with an isometric view.
*/
protected void precalculate ()
protected void precalculate (int svwid, int svhei, int offy)
{
// set the desired scene view bounds
bounds = new Rectangle(0, 0, svwid * tilewid, svhei * tilehei);
// set the scene display origin
origin = new Point((bounds.width / 2), (offy * tilehei));
// pre-calculate tile-related data
precalculateTiles();