Mo' notes.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@373 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-02 02:04:43 +00:00
parent f54628c2ba
commit 9e7b10b31c
2 changed files with 11 additions and 0 deletions
+7
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@@ -115,3 +115,10 @@ particular game and participating in the game on the client side.
* Notes
Where does the panel/view, controller stuff fit in? Should it be in its
own package and used by the Parlor services or provided directly?
Update ParlorManager to check access control related things before
accepting and delivering an invitation.
How to prune stale invitations since invitations are not set up to be tied
to a location (in which case we could use occupant added/removed to
trigger invite cleanup)?
+4
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@@ -46,3 +46,7 @@ configure the scene managers when they are initialized.
Add code to flush scenes from the client scene manager cache.
We need some mechanism for the scene registry to know which SceneManager
derived class to instantiate. Probably something like
Scene.getManagerClassName() which can be implemented by an application
when it creates its Scene implementation.