Mo' notes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@373 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -115,3 +115,10 @@ particular game and participating in the game on the client side.
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* Notes
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Where does the panel/view, controller stuff fit in? Should it be in its
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own package and used by the Parlor services or provided directly?
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Update ParlorManager to check access control related things before
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accepting and delivering an invitation.
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How to prune stale invitations since invitations are not set up to be tied
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to a location (in which case we could use occupant added/removed to
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trigger invite cleanup)?
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@@ -46,3 +46,7 @@ configure the scene managers when they are initialized.
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Add code to flush scenes from the client scene manager cache.
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We need some mechanism for the scene registry to know which SceneManager
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derived class to instantiate. Probably something like
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Scene.getManagerClassName() which can be implemented by an application
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when it creates its Scene implementation.
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