Stick the players array in the game object; also implemented toString().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@467 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameManager.java,v 1.10 2001/10/12 19:30:44 mdb Exp $
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// $Id: GameManager.java,v 1.11 2001/10/17 02:48:57 mdb Exp $
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package com.threerings.parlor.game;
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@@ -55,11 +55,11 @@ public class GameManager
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*/
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public void setPlayers (String[] players)
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{
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// keep this info for later
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// keep this around for now, we'll need it later
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_players = players;
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// instantiate a player oid array which we'll fill in later
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_playerOids = new int[_players.length];
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_playerOids = new int[players.length];
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}
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// documentation inherited
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@@ -70,6 +70,9 @@ public class GameManager
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// obtain a casted reference to our game object
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_gameobj = (GameObject)_plobj;
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// stick the players into the game object
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_gameobj.setPlayers(_players);
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// let the players of this game know that we're ready to roll (if
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// we have a specific set of players)
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if (_players != null) {
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@@ -197,12 +200,12 @@ public class GameManager
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/** A reference to our game configuration. */
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protected GameConfig _gconfig;
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/** The usernames of the players of this game. */
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protected String[] _players;
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/** A reference to our game object. */
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protected GameObject _gameobj;
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/** The usernames of the players of this game. */
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protected String[] _players;
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/** The oids of our player's body objects. */
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protected int[] _playerOids;
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}
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