Doris the refactorasaurus. Restructured the whole client object resolution

process so that it can be done by other entities than just the client
management services. Coordination between these parties is managed so that
no toes are stepped on in the course of loading and unloading clients and
everything is generally much nicer.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1086 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-03-05 05:33:25 +00:00
parent 38ca708a4f
commit 9e16e87a69
13 changed files with 456 additions and 228 deletions
@@ -1,5 +1,5 @@
//
// $Id: SimpleServer.java,v 1.2 2002/02/05 22:57:10 mdb Exp $
// $Id: SimpleServer.java,v 1.3 2002/03/05 05:33:25 mdb Exp $
package com.threerings.micasa.simulator.server;
@@ -23,10 +23,4 @@ public class SimpleServer extends CrowdServer
SimulatorManager simmgr = new SimulatorManager();
simmgr.init(config, invmgr, plreg, clmgr, omgr, this);
}
// documentation inherited
public void fakeBodyMapping (String username, BodyObject bodobj)
{
_bodymap.put(username, bodobj);
}
}
@@ -1,5 +1,5 @@
//
// $Id: SimulatorManager.java,v 1.6 2002/02/05 22:12:42 mdb Exp $
// $Id: SimulatorManager.java,v 1.7 2002/03/05 05:33:25 mdb Exp $
package com.threerings.micasa.simulator.server;
@@ -7,12 +7,10 @@ import java.util.ArrayList;
import com.samskivert.util.Config;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.ObjectAccessException;
import com.threerings.presents.dobj.Subscriber;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.RootDObjectManager;
import com.threerings.presents.server.ClientManager;
import com.threerings.presents.server.ClientResolutionListener;
import com.threerings.presents.server.InvocationManager;
import com.threerings.presents.server.InvocationProvider;
@@ -116,20 +114,13 @@ public class SimulatorManager
// cast the place to the game object for the game we're creating
_gobj = (GameObject)place;
// create a subscriber to await creation of each simulant body
// object
Subscriber sub = new Subscriber() {
public void objectAvailable (DObject object)
// resolve the simulant body objects
ClientResolutionListener listener = new ClientResolutionListener()
{
public void clientResolved (String username, ClientObject clobj)
{
// set up the simulant's body object
BodyObject bobj = (BodyObject)object;
bobj.username = "simulant" + (_sims.size() + 1);
// map the simulant into the server body set
_simserv.fakeBodyMapping(bobj.username, bobj);
// hold onto it for later game creation
_sims.add(bobj);
// hold onto the body object for later game creation
_sims.add(clobj);
// create the game if we've received all body objects
if (_sims.size() == (_playerCount - 1)) {
@@ -137,18 +128,17 @@ public class SimulatorManager
}
}
public void requestFailed (
int oid, ObjectAccessException cause)
public void resolutionFailed (String username, Exception cause)
{
Log.warning("Unable to create simulant body object " +
"[error=" + cause + "].");
}
};
// fire off simulant body object creation requests
Class simobjClass = _clmgr.getClientObjectClass();
// resolve client objects for all of our simulants
for (int ii = 1; ii < _playerCount; ii++) {
_omgr.createObject(simobjClass, sub);
String username = "simulant" + (_sims.size() + 1);
_clmgr.resolveClientObject(username, listener);
}
}
@@ -1,5 +1,5 @@
//
// $Id: SimulatorServer.java,v 1.5 2002/02/05 22:12:42 mdb Exp $
// $Id: SimulatorServer.java,v 1.6 2002/03/05 05:33:25 mdb Exp $
package com.threerings.micasa.simulator.server;
@@ -25,10 +25,4 @@ public interface SimulatorServer
* primary business.
*/
public void run ();
/**
* Called by the simulator manager to map a username to a particular
* body object. This should only be called from the dobjmgr thread.
*/
public void fakeBodyMapping (String username, BodyObject bodobj);
}