Convert Narya (most of the way) over to a Maven Ant task based build. The
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.web.gwt;
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/**
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* An exception thrown by a remote service when it wishes to communicate a
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* particular error message to a user.
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*/
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public class ServiceException extends Exception
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{
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/**
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* Creates a service exception with the supplied translation message.
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*/
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public ServiceException (String message)
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{
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_message = message;
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}
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/**
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* Default constructor for use when unserializing.
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*/
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public ServiceException ()
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{
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}
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@Override // from Exception
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public String getMessage ()
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{
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// we have to return our own message because GWT won't serialize anything in our parent
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// class without a bunch of annoying fiddling
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return _message;
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}
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protected String _message;
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}
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