Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,3 @@
<module>
<source path="gwt"/>
</module>
@@ -0,0 +1,54 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.web.gwt;
/**
* An exception thrown by a remote service when it wishes to communicate a
* particular error message to a user.
*/
public class ServiceException extends Exception
{
/**
* Creates a service exception with the supplied translation message.
*/
public ServiceException (String message)
{
_message = message;
}
/**
* Default constructor for use when unserializing.
*/
public ServiceException ()
{
}
@Override // from Exception
public String getMessage ()
{
// we have to return our own message because GWT won't serialize anything in our parent
// class without a bunch of annoying fiddling
return _message;
}
protected String _message;
}
@@ -0,0 +1,101 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.web.server;
import java.util.concurrent.Callable;
import com.samskivert.servlet.util.ServiceWaiter;
import com.samskivert.util.RunQueue;
import com.threerings.presents.data.InvocationCodes;
import com.threerings.presents.server.InvocationException;
import com.threerings.web.gwt.ServiceException;
import static com.threerings.admin.Log.log;
/**
* Used to bridge the gap between synchronous servlets and our asynchronous
* game server architecture.
*
* <p> We don't want to use service waiters as a permanent solution, as that
* will result in a zillion servlet threads hanging around waiting for results
* all over the goddamned place. Instead we want to rearchitect Jetty to
* support asynchronous servlets that give up their thread when they need to
* block and grab a new thread out of the pool when they're ready to go
* again. This is a tall order, but I think they might be working on something
* like this for Jetty 6.0.
*/
public class ServletWaiter<T> extends ServiceWaiter<T>
{
public ServletWaiter (String ident)
{
_ident = ident;
}
/**
* Waits for our asynchronous result and returns it if all is well. If
* anything goes wrong (a timeout or a asynchronous call failure) the
* exception is logged and a {@link ServiceException} is thrown.
*/
public T waitForResult ()
throws ServiceException
{
try {
if (waitForResponse()) {
return getArgument();
} else {
throw getError();
}
} catch (InvocationException ie) {
// pass these through without a fuss
throw new ServiceException(ie.getMessage());
} catch (Exception e) {
log.warning(_ident + " failed.", e);
throw new ServiceException(InvocationCodes.E_INTERNAL_ERROR);
}
}
/**
* Posts a result getter to be executed on the run queue thread and blocks waiting for the
* result.
*/
public static <T> T queueAndWait (
RunQueue runq, final String name, final Callable<T> action)
throws ServiceException
{
final ServletWaiter<T> waiter = new ServletWaiter<T>(name);
runq.postRunnable(new Runnable() {
public void run () {
try {
waiter.postSuccess(action.call());
} catch (final Exception e) {
waiter.postFailure(e);
}
}
});
return waiter.waitForResult();
}
protected String _ident;
}