Convert Narya (most of the way) over to a Maven Ant task based build. The

ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-10-22 21:12:29 +00:00
parent 555b865bbf
commit 9d2ca42eac
434 changed files with 163 additions and 208 deletions
@@ -0,0 +1,94 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util;
/**
* Calculates live values for the mean, variance and standard deviation of a set of samples.
* <em>Not thread safe!</em>
*/
public class RunningStats
{
/**
* Adds a new sample.
*/
public void addSample (double sample)
{
// From http://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#On-line_algorithm
_numSamples++;
double deltaToOld = sample - _mean;
_mean += deltaToOld / _numSamples;
double deltaToNew = sample - _mean;
_varianceSum += deltaToOld * deltaToNew;
if (sample < _min) {
_min = sample;
}
if (sample > _max) {
_max = sample;
}
}
/**
* Returns the minimum sample added or {@link Double#POSITIVE_INFINITY} if no samples have
* been added.
*/
public double getMin ()
{
return _min;
}
/**
* Returns the maximum sample added or {@link Double#NEGATIVE_INFINITY} if no samples have
* been added.
*/
public double getMax ()
{
return _max;
}
public double getVariance ()
{
if (getNumSamples() == 0) {
return 0;
}
return _varianceSum / getNumSamples();
}
public int getNumSamples ()
{
return _numSamples;
}
public double getMean ()
{
return _mean;
}
public double getStandardDeviation ()
{
return Math.sqrt(getVariance());
}
protected int _numSamples;
protected double _mean;
protected double _varianceSum;
protected double _max = Double.NEGATIVE_INFINITY, _min = Double.POSITIVE_INFINITY;
}